Searched refs:TextureCompression (Results 1 – 4 of 4) sorted by relevance
108 if (ctx->Hint.TextureCompression == mode) in _mesa_Hint()111 ctx->Hint.TextureCompression = mode; in _mesa_Hint()163 ctx->Hint.TextureCompression = GL_DONT_CARE; in _mesa_init_hint()
921 GLenum TextureCompression; /**< GL_ARB_texture_compression */ member
1049 hint->TextureCompression); in _mesa_PopAttrib()
973 { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA },