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Searched refs:TypeAccessFormat (Results 1 – 4 of 4) sorted by relevance

/external/deqp/framework/opengl/
DgluVarTypeUtil.hpp113 struct TypeAccessFormat struct
115TypeAccessFormat (const VarType& type_, const TypeComponentVector& path_) : type(type_), path(path… in TypeAccessFormat() function
121 std::ostream& operator<< (std::ostream& str, const TypeAccessFormat& format);
172 void toStream (std::ostream& str) const { str << TypeAccessFormat(*m_type, m_path); } in toStream()
DgluVarTypeUtil.cpp162 std::ostream& operator<< (std::ostream& str, const TypeAccessFormat& format) in operator <<()
/external/deqp/modules/gles31/functional/
Des31fUniformLocationTests.cpp130 buff << "uni" << ndx << glu::TypeAccessFormat(type, path); in getUniformName()
139 buff << glu::TypeAccessFormat(type, glu::SubTypeAccess(type).component(0).getPath()); in getFirstComponentName()
141 buff << glu::TypeAccessFormat(type, glu::SubTypeAccess(type).column(0).component(0).getPath()); in getFirstComponentName()
336 << glu::TypeAccessFormat(uniformInfo.type, subTypeIter.getPath()) in genShaderSources()
340 << glu::TypeAccessFormat(uniformInfo.type, subTypeIter.getPath()) in genShaderSources()
347 << glu::TypeAccessFormat(uniformInfo.type, subTypeIter.getPath()) in genShaderSources()
351 << glu::TypeAccessFormat(uniformInfo.type, subTypeIter.getPath()) in genShaderSources()
Des31fTessellationTests.cpp5810 return m_name + de::toString(glu::TypeAccessFormat(type, basicIt.getPath())); in basicSubobjectAtIndex()
5830 …ng(arrayNdx) + "]." + m_members[memberNdx].name + de::toString(glu::TypeAccessFormat(membType, bas… in basicSubobjectAtIndex()