Searched refs:UINT_TO_FLOAT (Results 1 – 8 of 8) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | api_arrayelt.c | 469 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); in VertexAttrib1NuivNV() 481 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib2NuivNV() 482 UINT_TO_FLOAT(v[1]))); in VertexAttrib2NuivNV() 495 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib3NuivNV() 496 UINT_TO_FLOAT(v[1]), in VertexAttrib3NuivNV() 497 UINT_TO_FLOAT(v[2]))); in VertexAttrib3NuivNV() 510 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib4NuivNV() 511 UINT_TO_FLOAT(v[1]), in VertexAttrib4NuivNV() 512 UINT_TO_FLOAT(v[2]), in VertexAttrib4NuivNV() 513 UINT_TO_FLOAT(v[3]))); in VertexAttrib4NuivNV() [all …]
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D | api_loopback.c | 124 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green), in loopback_Color3ui_f() 125 UINT_TO_FLOAT(blue), 1.0 ); in loopback_Color3ui_f() 173 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), in loopback_Color3uiv_f() 174 UINT_TO_FLOAT(v[2]), 1.0 ); in loopback_Color3uiv_f() 225 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green), in loopback_Color4ui_f() 226 UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) ); in loopback_Color4ui_f() 277 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), in loopback_Color4uiv_f() 278 UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) ); in loopback_Color4uiv_f() 974 SECONDARYCOLORF(UINT_TO_FLOAT(red), in loopback_SecondaryColor3uiEXT_f() 975 UINT_TO_FLOAT(green), in loopback_SecondaryColor3uiEXT_f() [all …]
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D | pixel.c | 271 fvalues[i] = UINT_TO_FLOAT( values[i] ); in _mesa_PixelMapuiv()
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D | macros.h | 92 #define UINT_TO_FLOAT(U) ((GLfloat) ((U) * (1.0F / 4294967295.0))) macro
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D | pack.c | 3274 PROCESS(rSrc, RCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT); in extract_float_rgba() 3275 PROCESS(gSrc, GCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT); in extract_float_rgba() 3276 PROCESS(bSrc, BCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT); in extract_float_rgba() 3277 PROCESS(aSrc, ACOMP, 1.0F, 0xffffffff, GLuint, UINT_TO_FLOAT); in extract_float_rgba() 5510 DEPTH_VALUES(GLuint, UINT_TO_FLOAT); in _mesa_unpack_depth_span()
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D | dlist.c | 3214 fvalues[i] = UINT_TO_FLOAT(values[i]); in save_PixelMapuiv()
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/external/mesa3d/src/mesa/tnl/ |
D | t_draw.c | 207 CONVERT(GLuint, UINT_TO_FLOAT); in _tnl_import_array()
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/external/mesa3d/src/mesa/math/ |
D | m_translate.c | 390 #define TRX_4FN(f,n) UINT_TO_FLOAT( PTR_ELT(f,n) )
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