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Searched refs:UINT_TO_FLOAT (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/mesa/main/
Dapi_arrayelt.c469 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); in VertexAttrib1NuivNV()
481 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib2NuivNV()
482 UINT_TO_FLOAT(v[1]))); in VertexAttrib2NuivNV()
495 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib3NuivNV()
496 UINT_TO_FLOAT(v[1]), in VertexAttrib3NuivNV()
497 UINT_TO_FLOAT(v[2]))); in VertexAttrib3NuivNV()
510 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib4NuivNV()
511 UINT_TO_FLOAT(v[1]), in VertexAttrib4NuivNV()
512 UINT_TO_FLOAT(v[2]), in VertexAttrib4NuivNV()
513 UINT_TO_FLOAT(v[3]))); in VertexAttrib4NuivNV()
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Dapi_loopback.c124 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green), in loopback_Color3ui_f()
125 UINT_TO_FLOAT(blue), 1.0 ); in loopback_Color3ui_f()
173 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), in loopback_Color3uiv_f()
174 UINT_TO_FLOAT(v[2]), 1.0 ); in loopback_Color3uiv_f()
225 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green), in loopback_Color4ui_f()
226 UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) ); in loopback_Color4ui_f()
277 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), in loopback_Color4uiv_f()
278 UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) ); in loopback_Color4uiv_f()
974 SECONDARYCOLORF(UINT_TO_FLOAT(red), in loopback_SecondaryColor3uiEXT_f()
975 UINT_TO_FLOAT(green), in loopback_SecondaryColor3uiEXT_f()
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Dpixel.c271 fvalues[i] = UINT_TO_FLOAT( values[i] ); in _mesa_PixelMapuiv()
Dmacros.h92 #define UINT_TO_FLOAT(U) ((GLfloat) ((U) * (1.0F / 4294967295.0))) macro
Dpack.c3274 PROCESS(rSrc, RCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT); in extract_float_rgba()
3275 PROCESS(gSrc, GCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT); in extract_float_rgba()
3276 PROCESS(bSrc, BCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT); in extract_float_rgba()
3277 PROCESS(aSrc, ACOMP, 1.0F, 0xffffffff, GLuint, UINT_TO_FLOAT); in extract_float_rgba()
5510 DEPTH_VALUES(GLuint, UINT_TO_FLOAT); in _mesa_unpack_depth_span()
Ddlist.c3214 fvalues[i] = UINT_TO_FLOAT(values[i]); in save_PixelMapuiv()
/external/mesa3d/src/mesa/tnl/
Dt_draw.c207 CONVERT(GLuint, UINT_TO_FLOAT); in _tnl_import_array()
/external/mesa3d/src/mesa/math/
Dm_translate.c390 #define TRX_4FN(f,n) UINT_TO_FLOAT( PTR_ELT(f,n) )