Searched refs:UniformBufferBindings (Results 1 – 4 of 4) sorted by relevance
628 ctx->UniformBufferBindings = calloc(ctx->Const.MaxUniformBufferBindings, in _mesa_init_buffer_objects()629 sizeof(*ctx->UniformBufferBindings)); in _mesa_init_buffer_objects()636 &ctx->UniformBufferBindings[i].BufferObject, in _mesa_init_buffer_objects()638 ctx->UniformBufferBindings[i].Offset = -1; in _mesa_init_buffer_objects()639 ctx->UniformBufferBindings[i].Size = -1; in _mesa_init_buffer_objects()658 &ctx->UniformBufferBindings[i].BufferObject, in _mesa_free_buffer_objects()662 free(ctx->UniformBufferBindings); in _mesa_free_buffer_objects()663 ctx->UniformBufferBindings = NULL; in _mesa_free_buffer_objects()906 if (ctx->UniformBufferBindings[j].BufferObject == bufObj) { in _mesa_DeleteBuffersARB()2065 binding = &ctx->UniformBufferBindings[index]; in set_ubo_binding()
2623 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name; in find_value_indexed()2631 v->value_int = ctx->UniformBufferBindings[index].Offset; in find_value_indexed()2639 v->value_int = ctx->UniformBufferBindings[index].Size; in find_value_indexed()
3522 struct gl_uniform_buffer_binding *UniformBufferBindings; member
1367 binding = &ctx->UniformBufferBindings[shader->UniformBlocks[i].Binding]; in brw_upload_ubo_surfaces()