Home
last modified time | relevance | path

Searched refs:VaryingHandle (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLVaryingHandler.cpp14 GrGLSLVaryingHandler::VaryingHandle GrGLVaryingHandler::addPathProcessingVarying( in addPathProcessingVarying()
29 return VaryingHandle(varyingInfo.fLocation); in addPathProcessingVarying()
DGrGLVaryingHandler.h23 VaryingHandle addPathProcessingVarying(const char* name, GrGLSLVertToFrag*,
DGrGLProgramDataManager.h70 void setPathFragmentInputTransform(VaryingHandle u, int components,
DGrGLProgramDataManager.cpp266 void GrGLProgramDataManager::setPathFragmentInputTransform(VaryingHandle u, in setPathFragmentInputTransform()
/external/skia/src/gpu/glsl/
DGrGLSLProgramDataManager.h68 typedef ShaderResourceHandle VaryingHandle; typedef
69 virtual void setPathFragmentInputTransform(VaryingHandle u, int components,
DGrGLSLVarying.h156 typedef GrGLSLProgramDataManager::VaryingHandle VaryingHandle; typedef
/external/skia/src/gpu/vk/
DGrVkProgramDataManager.h42 void setPathFragmentInputTransform(VaryingHandle u, int components, in setPathFragmentInputTransform()