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Searched refs:_NEW_PROGRAM (Results 1 – 25 of 31) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dstate.c210 new_state |= _NEW_PROGRAM; in update_program()
218 new_state |= _NEW_PROGRAM; in update_program()
226 new_state |= _NEW_PROGRAM; in update_program()
459 GLbitfield prog_flags = _NEW_PROGRAM; in _mesa_update_state_locked()
472 _NEW_RENDERMODE | _NEW_PROGRAM | _NEW_FRAG_CLAMP | in _mesa_update_state_locked()
492 if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX)) in _mesa_update_state_locked()
507 if (new_state & (_NEW_LIGHT | _NEW_PROGRAM)) in _mesa_update_state_locked()
560 if (new_state & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT)) in _mesa_update_state_locked()
654 ctx->NewState |= _NEW_PROGRAM; in _mesa_set_vp_override()
Datifragshader.c247 FLUSH_VERTICES(ctx, _NEW_PROGRAM); in _mesa_BindFragmentShaderATI()
310 FLUSH_VERTICES(ctx, _NEW_PROGRAM); in _mesa_DeleteFragmentShaderATI()
339 FLUSH_VERTICES(ctx, _NEW_PROGRAM); in _mesa_BeginFragmentShaderATI()
791 FLUSH_VERTICES(ctx, _NEW_PROGRAM); in _mesa_SetFragmentShaderConstantATI()
Dnvprogram.c72 FLUSH_VERTICES(ctx, _NEW_PROGRAM); in _mesa_ExecuteProgramNV()
618 FLUSH_VERTICES(ctx, _NEW_PROGRAM); in _mesa_LoadProgramNV()
753 FLUSH_VERTICES(ctx, _NEW_PROGRAM); in _mesa_TrackMatrixNV()
Denable.c833 FLUSH_VERTICES(ctx, _NEW_PROGRAM); in _mesa_set_enable()
845 FLUSH_VERTICES(ctx, _NEW_PROGRAM); in _mesa_set_enable()
854 FLUSH_VERTICES(ctx, _NEW_PROGRAM); in _mesa_set_enable()
918 FLUSH_VERTICES(ctx, _NEW_PROGRAM); in _mesa_set_enable()
956 FLUSH_VERTICES(ctx, _NEW_PROGRAM); in _mesa_set_enable()
989 FLUSH_VERTICES(ctx, _NEW_PROGRAM); in _mesa_set_enable()
Darbprogram.c136 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS); in _mesa_BindProgram()
346 FLUSH_VERTICES(ctx, _NEW_PROGRAM); in _mesa_ProgramStringARB()
Dmtypes.h3157 #define _NEW_PROGRAM (1 << 26) /**< New program/shader state */ macro
3199 _NEW_PROGRAM | \
3204 _NEW_PROGRAM)
Dshaderapi.c766 FLUSH_VERTICES(ctx, _NEW_PROGRAM); in link_program()
892 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS); in use_shader_program()
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_constbuf.c128 (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS), /* mesa */
151 (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS), /* mesa */
173 (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS), /* mesa */
Dst_atom_clip.c70 (_NEW_TRANSFORM | _NEW_PROGRAM), /* mesa */
Dst_atom_rasterizer.c265 _NEW_PROGRAM |
Dst_atom_array.c585 (_NEW_PROGRAM | _NEW_BUFFER_OBJECT), /* mesa */
/external/mesa3d/src/mesa/vbo/
Dvbo_exec.c88 if (new_state & (_NEW_PROGRAM|_NEW_ARRAY)) { in vbo_exec_invalidate_state()
92 if (new_state & (_NEW_PROGRAM|_NEW_EVAL)) in vbo_exec_invalidate_state()
/external/mesa3d/src/mesa/swrast/
Ds_context.c561 if (swrast->NewState & (_NEW_HINT | _NEW_PROGRAM)) in _swrast_validate_derived()
567 if (swrast->NewState & (_NEW_FOG | _NEW_PROGRAM)) in _swrast_validate_derived()
570 if (swrast->NewState & (_NEW_PROGRAM_CONSTANTS | _NEW_PROGRAM)) in _swrast_validate_derived()
573 if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM)) { in _swrast_validate_derived()
577 if (swrast->NewState & (_NEW_COLOR | _NEW_PROGRAM)) in _swrast_validate_derived()
586 _NEW_PROGRAM | in _swrast_validate_derived()
591 _NEW_PROGRAM | in _swrast_validate_derived()
Ds_context.h107 _NEW_PROGRAM| \
/external/mesa3d/src/mesa/tnl/
Dt_vp_build.h32 #define TNL_FIXED_FUNCTION_STATE_FLAGS (_NEW_PROGRAM | \
Dt_context.c132 if (new_state & (_NEW_HINT | _NEW_PROGRAM)) { in _tnl_InvalidateState()
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_tris.h40 _NEW_PROGRAM | \
Di915_context.c77 if (new_state & (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS)) in i915InvalidateState()
79 if (new_state & (_NEW_PROGRAM | _NEW_POINT)) in i915InvalidateState()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dgen7_sf_state.c150 _NEW_PROGRAM),
307 _NEW_PROGRAM |
Dbrw_vs_surface_state.c130 .mesa = (_NEW_PROGRAM |
Dbrw_vs_constval.c249 .mesa = _NEW_LIGHT | _NEW_PROGRAM,
Dgen6_sf_state.c355 _NEW_PROGRAM |
Dbrw_sf_state.c319 _NEW_PROGRAM |
Dbrw_state_upload.c353 DEFINE_BIT(_NEW_PROGRAM),
/external/mesa3d/src/mesa/swrast_setup/
Dss_context.c43 #define _SWSETUP_NEW_RENDERINDEX (_NEW_POLYGON|_NEW_LIGHT|_NEW_PROGRAM)
193 if (swsetup->NewState & _NEW_PROGRAM) { in _swsetup_RenderStart()

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