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Searched refs:aapoint (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pipe_aapoint.c495 generate_aapoint_fs(struct aapoint_stage *aapoint) in generate_aapoint_fs() argument
497 const struct pipe_shader_state *orig_fs = &aapoint->fs->state; in generate_aapoint_fs()
501 struct pipe_context *pipe = aapoint->stage.draw->pipe; in generate_aapoint_fs()
529 aapoint->fs->aapoint_fs in generate_aapoint_fs()
530 = aapoint->driver_create_fs_state(pipe, &aapoint_fs); in generate_aapoint_fs()
531 if (aapoint->fs->aapoint_fs == NULL) in generate_aapoint_fs()
534 aapoint->fs->generic_attrib = transform.maxGeneric + 1; in generate_aapoint_fs()
549 bind_aapoint_fragment_shader(struct aapoint_stage *aapoint) in bind_aapoint_fragment_shader() argument
551 struct draw_context *draw = aapoint->stage.draw; in bind_aapoint_fragment_shader()
554 if (!aapoint->fs->aapoint_fs && in bind_aapoint_fragment_shader()
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Ddraw_pipe_validate.c110 if (rasterizer->point_smooth && draw->pipeline.aapoint) in draw_need_pipeline()
179 else if (rast->point_smooth && draw->pipeline.aapoint) in validate_pipeline()
201 if (rast->point_smooth && draw->pipeline.aapoint) { in validate_pipeline()
202 draw->pipeline.aapoint->next = next; in validate_pipeline()
203 next = draw->pipeline.aapoint; in validate_pipeline()
Ddraw_pipe.c101 if (draw->pipeline.aapoint) in draw_pipeline_destroy()
102 draw->pipeline.aapoint->destroy( draw->pipeline.aapoint ); in draw_pipeline_destroy()
Ddraw_private.h115 struct draw_stage *aapoint; member