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Searched refs:addTextureAccess (Results 1 – 19 of 19) sorted by relevance

/external/skia/src/gpu/effects/
DGrSingleTextureEffect.cpp16 this->addTextureAccess(&fTextureAccess); in GrSingleTextureEffect()
26 this->addTextureAccess(&fTextureAccess); in GrSingleTextureEffect()
36 this->addTextureAccess(&fTextureAccess); in GrSingleTextureEffect()
DGrYUVEffect.cpp156 this->addTextureAccess(&fYAccess); in YUVtoRGBEffect()
158 this->addTextureAccess(&fUAccess); in YUVtoRGBEffect()
160 this->addTextureAccess(&fVAccess); in YUVtoRGBEffect()
DGrDistanceFieldGeoProc.cpp226 this->addTextureAccess(&fTextureAccess); in GrDistanceFieldA8TextGeoProc()
436 this->addTextureAccess(&fTextureAccess); in GrDistanceFieldPathGeoProc()
708 this->addTextureAccess(&fTextureAccess); in GrDistanceFieldLCDTextGeoProc()
DGrBitmapTextGeoProc.cpp151 this->addTextureAccess(&fTextureAccess); in GrBitmapTextGeoProc()
/external/skia/src/gpu/
DGrProcessor.cpp104 void GrProcessor::addTextureAccess(const GrTextureAccess* access) { in addTextureAccess() function in GrProcessor
DGrFragmentProcessor.cpp64 void GrFragmentProcessor::addTextureAccess(const GrTextureAccess* textureAccess) { in addTextureAccess() function in GrFragmentProcessor
69 INHERITED::addTextureAccess(textureAccess); in addTextureAccess()
DGrXferProcessor.cpp30 this->addTextureAccess(&fDstTexture); in GrXferProcessor()
/external/skia/include/gpu/
DGrFragmentProcessor.h124 void addTextureAccess(const GrTextureAccess* textureAccess) override;
DGrProcessor.h111 virtual void addTextureAccess(const GrTextureAccess* textureAccess);
/external/skia/src/effects/
DSkAlphaThresholdFilter.cpp127 this->addTextureAccess(&fImageTextureAccess); in AlphaThresholdEffect()
129 this->addTextureAccess(&fMaskTextureAccess); in AlphaThresholdEffect()
DGrCircleBlurFragmentProcessor.cpp97 this->addTextureAccess(&fBlurProfileAccess); in GrCircleBlurFragmentProcessor()
DSkColorCubeFilter.cpp214 this->addTextureAccess(&fColorCubeAccess); in GrColorCubeEffect()
DSkDisplacementMapEffect.cpp491 this->addTextureAccess(&fDisplacementAccess); in GrDisplacementMapEffect()
493 this->addTextureAccess(&fColorAccess); in GrDisplacementMapEffect()
DSkPerlinNoiseShader.cpp549 this->addTextureAccess(&fPermutationsAccess); in GrPerlinNoiseEffect()
550 this->addTextureAccess(&fNoiseAccess); in GrPerlinNoiseEffect()
DSkTableColorFilter.cpp490 this->addTextureAccess(&fTextureAccess); in ColorTableEffect()
DSkBlurMaskFilter.cpp813 this->addTextureAccess(&fBlurProfileAccess); in GrRectBlurEffect()
1021 this->addTextureAccess(&fNinePatchAccess); in GrRRectBlurEffect()
/external/skia/src/core/
DSkLightingShader.cpp154 this->addTextureAccess(&fDiffuseTextureAccess); in LightingFP()
155 this->addTextureAccess(&fNormalTextureAccess); in LightingFP()
/external/skia/experimental/SkPerlinNoiseShader2/
DSkPerlinNoiseShader2.cpp686 this->addTextureAccess(&fPermutationsAccess); in GrPerlinNoise2Effect()
687 this->addTextureAccess(&fNoiseAccess); in GrPerlinNoise2Effect()
1096 this->addTextureAccess(&fPermutationsAccess); in GrImprovedPerlinNoiseEffect()
1097 this->addTextureAccess(&fGradientAccess); in GrImprovedPerlinNoiseEffect()
/external/skia/src/effects/gradients/
DSkGradientShader.cpp1141 this->addTextureAccess(&fTextureAccess); in GrGradientEffect()