Searched refs:addTextureAccess (Results 1 – 19 of 19) sorted by relevance
16 this->addTextureAccess(&fTextureAccess); in GrSingleTextureEffect()26 this->addTextureAccess(&fTextureAccess); in GrSingleTextureEffect()36 this->addTextureAccess(&fTextureAccess); in GrSingleTextureEffect()
156 this->addTextureAccess(&fYAccess); in YUVtoRGBEffect()158 this->addTextureAccess(&fUAccess); in YUVtoRGBEffect()160 this->addTextureAccess(&fVAccess); in YUVtoRGBEffect()
226 this->addTextureAccess(&fTextureAccess); in GrDistanceFieldA8TextGeoProc()436 this->addTextureAccess(&fTextureAccess); in GrDistanceFieldPathGeoProc()708 this->addTextureAccess(&fTextureAccess); in GrDistanceFieldLCDTextGeoProc()
151 this->addTextureAccess(&fTextureAccess); in GrBitmapTextGeoProc()
104 void GrProcessor::addTextureAccess(const GrTextureAccess* access) { in addTextureAccess() function in GrProcessor
64 void GrFragmentProcessor::addTextureAccess(const GrTextureAccess* textureAccess) { in addTextureAccess() function in GrFragmentProcessor69 INHERITED::addTextureAccess(textureAccess); in addTextureAccess()
30 this->addTextureAccess(&fDstTexture); in GrXferProcessor()
124 void addTextureAccess(const GrTextureAccess* textureAccess) override;
111 virtual void addTextureAccess(const GrTextureAccess* textureAccess);
127 this->addTextureAccess(&fImageTextureAccess); in AlphaThresholdEffect()129 this->addTextureAccess(&fMaskTextureAccess); in AlphaThresholdEffect()
97 this->addTextureAccess(&fBlurProfileAccess); in GrCircleBlurFragmentProcessor()
214 this->addTextureAccess(&fColorCubeAccess); in GrColorCubeEffect()
491 this->addTextureAccess(&fDisplacementAccess); in GrDisplacementMapEffect()493 this->addTextureAccess(&fColorAccess); in GrDisplacementMapEffect()
549 this->addTextureAccess(&fPermutationsAccess); in GrPerlinNoiseEffect()550 this->addTextureAccess(&fNoiseAccess); in GrPerlinNoiseEffect()
490 this->addTextureAccess(&fTextureAccess); in ColorTableEffect()
813 this->addTextureAccess(&fBlurProfileAccess); in GrRectBlurEffect()1021 this->addTextureAccess(&fNinePatchAccess); in GrRRectBlurEffect()
154 this->addTextureAccess(&fDiffuseTextureAccess); in LightingFP()155 this->addTextureAccess(&fNormalTextureAccess); in LightingFP()
686 this->addTextureAccess(&fPermutationsAccess); in GrPerlinNoise2Effect()687 this->addTextureAccess(&fNoiseAccess); in GrPerlinNoise2Effect()1096 this->addTextureAccess(&fPermutationsAccess); in GrImprovedPerlinNoiseEffect()1097 this->addTextureAccess(&fGradientAccess); in GrImprovedPerlinNoiseEffect()
1141 this->addTextureAccess(&fTextureAccess); in GrGradientEffect()