Searched refs:appendDecl (Results 1 – 10 of 10) sorted by relevance
/external/skia/bench/ |
D | GLVec4ScalarBench.cpp | 110 aPosition.appendDecl(glslCaps, &vshaderTxt); in setupShader() 112 aColor.appendDecl(glslCaps, &vshaderTxt); in setupShader() 114 oPosition.appendDecl(glslCaps, &vshaderTxt); in setupShader() 116 oColor.appendDecl(glslCaps, &vshaderTxt); in setupShader() 138 oPosition.appendDecl(glslCaps, &fshaderTxt); in setupShader() 141 oColor.appendDecl(glslCaps, &fshaderTxt); in setupShader() 146 oFragColor.appendDecl(glslCaps, &fshaderTxt); in setupShader()
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D | GLVertexAttributesBench.cpp | 77 aPosition.appendDecl(glslCaps, &vshaderTxt); in setupShader() 86 aVars.back().appendDecl(glslCaps, &vshaderTxt); in setupShader() 97 oVars.back().appendDecl(glslCaps, &vshaderTxt); in setupShader() 126 oFragColor.appendDecl(glslCaps, &fshaderTxt); in setupShader() 135 oVars[i].appendDecl(glslCaps, &fshaderTxt); in setupShader()
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D | GLInstancedArraysBench.cpp | 119 aPosition.appendDecl(glslCaps, &vshaderTxt); in setupShader() 121 aColor.appendDecl(glslCaps, &vshaderTxt); in setupShader() 123 oColor.appendDecl(glslCaps, &vshaderTxt); in setupShader() 140 oColor.appendDecl(glslCaps, &fshaderTxt); in setupShader() 145 oFragColor.appendDecl(glslCaps, &fshaderTxt); in setupShader()
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/external/skia/src/gpu/glsl/ |
D | GrGLSLShaderBuilder.cpp | 34 var.appendDecl(fProgramBuilder->glslCaps(), &tempDecl); in declAppend() 49 args[i].appendDecl(fProgramBuilder->glslCaps(), &this->functions()); in emitFunction() 126 vars[i].appendDecl(fProgramBuilder->glslCaps(), out); in appendDecls()
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D | GrGLSLVarying.cpp | 138 vars[i].appendDecl(fProgramBuilder->glslCaps(), out); in appendDecls()
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D | GrGLSLShaderVar.h | 166 void appendDecl(const GrGLSLCaps* glslCaps, SkString* out) const { in appendDecl() function
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/external/skia/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 133 localUniform.fVariable.appendDecl(fProgramBuilder->glslCaps(), &uniformsString); in appendUniformDecls() 138 localUniform.fVariable.appendDecl(fProgramBuilder->glslCaps(), out); in appendUniformDecls()
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/external/skia/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 58 fUniforms[i].fVariable.appendDecl(fProgramBuilder->glslCaps(), out); in appendUniformDecls()
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D | GrGLGpu.cpp | 305 aVertex.appendDecl(glslCaps, &vshaderTxt); in createPLSSetupProgram() 307 uTexCoordXform.appendDecl(glslCaps, &vshaderTxt); in createPLSSetupProgram() 309 uPosXform.appendDecl(glslCaps, &vshaderTxt); in createPLSSetupProgram() 311 vTexCoord.appendDecl(glslCaps, &vshaderTxt); in createPLSSetupProgram() 334 vTexCoord.appendDecl(glslCaps, &fshaderTxt); in createPLSSetupProgram() 336 uTexture.appendDecl(glslCaps, &fshaderTxt); in createPLSSetupProgram() 3404 aVertex.appendDecl(glslCaps, &vshaderTxt); in createCopyPrograms() 3406 uTexCoordXform.appendDecl(glslCaps, &vshaderTxt); in createCopyPrograms() 3408 uPosXform.appendDecl(glslCaps, &vshaderTxt); in createCopyPrograms() 3410 vTexCoord.appendDecl(glslCaps, &vshaderTxt); in createCopyPrograms() [all …]
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/external/skia/src/gpu/effects/ |
D | GrConfigConversionEffect.cpp | 27 tmpVar.appendDecl(args.fGLSLCaps, &tmpDecl); in emitCode()
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