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Searched refs:appendDecl (Results 1 – 10 of 10) sorted by relevance

/external/skia/bench/
DGLVec4ScalarBench.cpp110 aPosition.appendDecl(glslCaps, &vshaderTxt); in setupShader()
112 aColor.appendDecl(glslCaps, &vshaderTxt); in setupShader()
114 oPosition.appendDecl(glslCaps, &vshaderTxt); in setupShader()
116 oColor.appendDecl(glslCaps, &vshaderTxt); in setupShader()
138 oPosition.appendDecl(glslCaps, &fshaderTxt); in setupShader()
141 oColor.appendDecl(glslCaps, &fshaderTxt); in setupShader()
146 oFragColor.appendDecl(glslCaps, &fshaderTxt); in setupShader()
DGLVertexAttributesBench.cpp77 aPosition.appendDecl(glslCaps, &vshaderTxt); in setupShader()
86 aVars.back().appendDecl(glslCaps, &vshaderTxt); in setupShader()
97 oVars.back().appendDecl(glslCaps, &vshaderTxt); in setupShader()
126 oFragColor.appendDecl(glslCaps, &fshaderTxt); in setupShader()
135 oVars[i].appendDecl(glslCaps, &fshaderTxt); in setupShader()
DGLInstancedArraysBench.cpp119 aPosition.appendDecl(glslCaps, &vshaderTxt); in setupShader()
121 aColor.appendDecl(glslCaps, &vshaderTxt); in setupShader()
123 oColor.appendDecl(glslCaps, &vshaderTxt); in setupShader()
140 oColor.appendDecl(glslCaps, &fshaderTxt); in setupShader()
145 oFragColor.appendDecl(glslCaps, &fshaderTxt); in setupShader()
/external/skia/src/gpu/glsl/
DGrGLSLShaderBuilder.cpp34 var.appendDecl(fProgramBuilder->glslCaps(), &tempDecl); in declAppend()
49 args[i].appendDecl(fProgramBuilder->glslCaps(), &this->functions()); in emitFunction()
126 vars[i].appendDecl(fProgramBuilder->glslCaps(), out); in appendDecls()
DGrGLSLVarying.cpp138 vars[i].appendDecl(fProgramBuilder->glslCaps(), out); in appendDecls()
DGrGLSLShaderVar.h166 void appendDecl(const GrGLSLCaps* glslCaps, SkString* out) const { in appendDecl() function
/external/skia/src/gpu/vk/
DGrVkUniformHandler.cpp133 localUniform.fVariable.appendDecl(fProgramBuilder->glslCaps(), &uniformsString); in appendUniformDecls()
138 localUniform.fVariable.appendDecl(fProgramBuilder->glslCaps(), out); in appendUniformDecls()
/external/skia/src/gpu/gl/
DGrGLUniformHandler.cpp58 fUniforms[i].fVariable.appendDecl(fProgramBuilder->glslCaps(), out); in appendUniformDecls()
DGrGLGpu.cpp305 aVertex.appendDecl(glslCaps, &vshaderTxt); in createPLSSetupProgram()
307 uTexCoordXform.appendDecl(glslCaps, &vshaderTxt); in createPLSSetupProgram()
309 uPosXform.appendDecl(glslCaps, &vshaderTxt); in createPLSSetupProgram()
311 vTexCoord.appendDecl(glslCaps, &vshaderTxt); in createPLSSetupProgram()
334 vTexCoord.appendDecl(glslCaps, &fshaderTxt); in createPLSSetupProgram()
336 uTexture.appendDecl(glslCaps, &fshaderTxt); in createPLSSetupProgram()
3404 aVertex.appendDecl(glslCaps, &vshaderTxt); in createCopyPrograms()
3406 uTexCoordXform.appendDecl(glslCaps, &vshaderTxt); in createCopyPrograms()
3408 uPosXform.appendDecl(glslCaps, &vshaderTxt); in createCopyPrograms()
3410 vTexCoord.appendDecl(glslCaps, &vshaderTxt); in createCopyPrograms()
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/external/skia/src/gpu/effects/
DGrConfigConversionEffect.cpp27 tmpVar.appendDecl(args.fGLSLCaps, &tmpDecl); in emitCode()