/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
D | AndroidFileHandle.java | 37 final private AssetManager assets; field in AndroidFileHandle 39 AndroidFileHandle (AssetManager assets, String fileName, FileType type) { in AndroidFileHandle() argument 41 this.assets = assets; in AndroidFileHandle() 44 AndroidFileHandle (AssetManager assets, File file, FileType type) { in AndroidFileHandle() argument 46 this.assets = assets; in AndroidFileHandle() 51 if (file.getPath().length() == 0) return new AndroidFileHandle(assets, new File(name), type); in child() 52 return new AndroidFileHandle(assets, new File(file, name), type); in child() 69 return new AndroidFileHandle(assets, parent, type); in parent() 75 return assets.open(file.getPath()); in read() 86 String[] relativePaths = assets.list(file.getPath()); in list() [all …]
|
D | AndroidFiles.java | 35 protected final AssetManager assets; field in AndroidFiles 38 public AndroidFiles (AssetManager assets) { in AndroidFiles() argument 39 this.assets = assets; in AndroidFiles() 43 public AndroidFiles (AssetManager assets, String localpath) { in AndroidFiles() argument 44 this.assets = assets; in AndroidFiles() 50 FileHandle handle = new AndroidFileHandle(type == FileType.Internal ? assets : null, path, type); in getFileHandle() 57 assets.open(path).close(); // Check if file exists. in getZipFileHandleIfExists() 76 FileHandle handle = new AndroidFileHandle(assets, path, FileType.Internal); in internal()
|
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
D | BitmapFontAtlasRegionTest.java | 5 import com.badlogic.gdx.assets.AssetManager; 6 import com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter; 17 private AssetManager assets; field in BitmapFontAtlasRegionTest 30 this.assets = new AssetManager(); in create() 35 this.assets.load(FONT_1, BitmapFont.class, params); in create() 36 this.assets.load(FONT_2, BitmapFont.class, params); in create() 37 this.assets.load(FONT_3, BitmapFont.class, params); in create() 38 this.assets.finishLoading(); in create() 41 this.fonts[0] = assets.get(FONT_1); in create() 42 this.fonts[1] = assets.get(FONT_2); in create() [all …]
|
D | AssetManagerTest.java | 24 import com.badlogic.gdx.assets.AssetDescriptor; 25 import com.badlogic.gdx.assets.AssetErrorListener; 26 import com.badlogic.gdx.assets.AssetManager; 27 import com.badlogic.gdx.assets.loaders.I18NBundleLoader; 28 import com.badlogic.gdx.assets.loaders.TextureLoader; 29 import com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver; 30 import com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver; 31 import com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver.Resolution;
|
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
D | ModelLoaderTest.java | 20 import com.badlogic.gdx.assets.AssetManager; 31 AssetManager assets; field in ModelLoaderTest 44 assets = new AssetManager(); in create() 45 assets.load("data/g3d/cube.g3dj", Model.class); in create() 52 instance = new ModelInstance(assets.get("data/g3d/cube.g3dj", Model.class)); in doneLoading() 62 assets.unload("data/g3d/cube.g3dj"); in render() 63 assets.load("data/g3d/cube.g3dj", Model.class); in render() 64 assets.finishLoading(); in render() 71 if (assets.update()) { in render() 80 spriteBatch.draw(assets.get("data/g3d/checkboard.png", Texture.class), 0, 0, 100, 100); in render() [all …]
|
D | BaseG3dTest.java | 20 import com.badlogic.gdx.assets.AssetManager; 36 public AssetManager assets; field in BaseG3dTest 49 if (assets == null) assets = new AssetManager(); in create() 105 if (loading && assets.update()) { in render() 121 assets.dispose(); in dispose() 122 assets = null; in dispose()
|
D | Basic3DSceneTest.java | 21 import com.badlogic.gdx.assets.AssetManager; 39 public AssetManager assets; field in Basic3DSceneTest 66 assets = new AssetManager(); in create() 67 assets.load("data/g3d/invaders.g3dj", Model.class); in create() 72 Model model = assets.get("data/g3d/invaders.g3dj", Model.class); in doneLoading() 103 if (loading && assets.update()) doneLoading(); in render() 120 assets.dispose(); in dispose()
|
D | Animation3DTest.java | 72 assets.load("data/g3d/skydome.g3db", Model.class); in create() 73 assets.load("data/g3d/concrete.png", Texture.class); in create() 74 assets.load("data/tree.png", Texture.class); in create() 75 assets.load("data/g3d/ship.obj", Model.class); in create() 188 skydome = new ModelInstance(assets.get("data/g3d/skydome.g3db", Model.class)); in onLoaded() 189 …floorModel.getMaterial("concrete").set(TextureAttribute.createDiffuse(assets.get("data/g3d/concret… in onLoaded() 191 TextureAttribute.createDiffuse(assets.get("data/tree.png", Texture.class)), in onLoaded() 196 assets.load("data/g3d/knight.g3db", Model.class); in onLoaded() 199 character = new ModelInstance(assets.get("data/g3d/knight.g3db", Model.class)); in onLoaded() 210 ship = assets.get("data/g3d/ship.obj", Model.class).nodes.get(0).copy(); in onLoaded()
|
/external/chromium-trace/catapult/devil/devil/android/sdk/ |
D | aapt.py | 32 def Dump(what, apk, assets=None): argument 40 assets = assets or [] 41 if isinstance(assets, basestring): 42 assets = [assets] 43 return _RunAaptCmd(['dump', what, apk] + assets).splitlines()
|
/external/skia/platform_tools/android/apps/canvasproof/src/main/java/org/skia/canvasproof/ |
D | CanvasProofActivity.java | 39 private PictureAsset[] assets; field in CanvasProofActivity 72 this.assets = new PictureAsset[resources.length]; in getAssetPaths() 75 this.assets[i] = new PictureAsset(); in getAssetPaths() 76 this.assets[i].path = path; in getAssetPaths() 78 this.assets[i].ptr = CreateSkiaPicture.create(mgr.open(path)); in getAssetPaths() 79 if (0 == this.assets[i].ptr) { in getAssetPaths() 91 this.assets[i].picture = p; in getAssetPaths() 132 if (this.assets == null) { in nextPicture() 136 assert (this.assets.length > 0); in nextPicture() 137 resourcesIndex = (resourcesIndex + d) % this.assets.length; in nextPicture() [all …]
|
/external/libgdx/gdx/src/com/badlogic/gdx/assets/ |
D | AssetManager.java | 17 package com.badlogic.gdx.assets; 22 import com.badlogic.gdx.assets.loaders.AssetLoader; 23 import com.badlogic.gdx.assets.loaders.BitmapFontLoader; 24 import com.badlogic.gdx.assets.loaders.FileHandleResolver; 25 import com.badlogic.gdx.assets.loaders.I18NBundleLoader; 26 import com.badlogic.gdx.assets.loaders.MusicLoader; 27 import com.badlogic.gdx.assets.loaders.ParticleEffectLoader; 28 import com.badlogic.gdx.assets.loaders.PixmapLoader; 29 import com.badlogic.gdx.assets.loaders.SkinLoader; 30 import com.badlogic.gdx.assets.loaders.SoundLoader; [all …]
|
/external/libgdx/extensions/gdx-freetype/src/com/badlogic/gdx/graphics/g2d/freetype/ |
D | FreeTypeFontGeneratorLoader.java | 19 import com.badlogic.gdx.assets.AssetDescriptor; 20 import com.badlogic.gdx.assets.AssetLoaderParameters; 21 import com.badlogic.gdx.assets.AssetManager; 22 import com.badlogic.gdx.assets.loaders.FileHandleResolver; 23 import com.badlogic.gdx.assets.loaders.SynchronousAssetLoader;
|
D | FreetypeFontLoader.java | 3 import com.badlogic.gdx.assets.AssetDescriptor; 4 import com.badlogic.gdx.assets.AssetLoaderParameters; 5 import com.badlogic.gdx.assets.AssetManager; 6 import com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader; 7 import com.badlogic.gdx.assets.loaders.FileHandleResolver;
|
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/ |
D | ResourceData.java | 3 import com.badlogic.gdx.assets.AssetDescriptor; 4 import com.badlogic.gdx.assets.AssetManager; 40 IntArray assets; field in ResourceData.SaveData 46 assets = new IntArray(); in SaveData() 52 assets = new IntArray(); in SaveData() 63 assets.add(i); in saveAsset() 71 if(loadIndex == assets.size) return null; in loadAsset() 72 AssetData data = (AssetData)resources.sharedAssets.get(assets.get(loadIndex++)); in loadAsset() 83 json.writeValue("indices", assets.toArray(), int[].class); in write() 89 assets.addAll(json.readValue("indices", int[].class, jsonData)); in read()
|
D | ParticleEffectLoader.java | 11 import com.badlogic.gdx.assets.AssetDescriptor; 12 import com.badlogic.gdx.assets.AssetLoaderParameters; 13 import com.badlogic.gdx.assets.AssetManager; 14 import com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader; 15 import com.badlogic.gdx.assets.loaders.FileHandleResolver; 47 Array<AssetData> assets = null; in getDependencies() local 53 assets = data.getAssets(); in getDependencies() 57 for (AssetData<?> assetData : assets) { in getDependencies()
|
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/preloader/ |
D | Preloader.java | 72 public PreloaderState(Array<Asset> assets) { in PreloaderState() argument 73 this.assets = assets; in PreloaderState() 78 for (int i = 0; i < assets.size; i++) { in getDownloadedSize() 79 Asset asset = assets.get(i); in getDownloadedSize() 87 for (int i = 0; i < assets.size; i++) { in getTotalSize() 88 Asset asset = assets.get(i); in getTotalSize() 103 public final Array<Asset> assets; field in Preloader.PreloaderState 132 Array<Asset> assets = new Array<Asset>(lines.length); in preload() 147 assets.add(new Asset(tokens[1].trim(), type, size, tokens[3])); in preload() 149 final PreloaderState state = new PreloaderState(assets); in preload() [all …]
|
D | PreloaderBundleGenerator.java | 85 ArrayList<Asset> assets = new ArrayList<Asset>(); in generate() local 86 copyDirectory(source, target, assetFilter, assets); in generate() 96 assets.add(new Asset(dest, assetFilter.getType(dest.path()))); in generate() 105 for (Asset asset : assets) { in generate() 138 …void copyFile (FileWrapper source, FileWrapper dest, AssetFilter filter, ArrayList<Asset> assets) { in copyFile() argument 141 assets.add(new Asset(dest, filter.getType(dest.path()))); in copyFile() 149 …rectory (FileWrapper sourceDir, FileWrapper destDir, AssetFilter filter, ArrayList<Asset> assets) { in copyDirectory() argument 151 assets.add(new Asset(destDir, AssetType.Directory)); in copyDirectory() 158 copyDirectory(srcFile, destFile, filter, assets); in copyDirectory() 160 copyFile(srcFile, destFile, filter, assets); in copyDirectory()
|
/external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/ |
D | PixmapLoader.java | 17 package com.badlogic.gdx.assets.loaders; 19 import com.badlogic.gdx.assets.AssetDescriptor; 20 import com.badlogic.gdx.assets.AssetLoaderParameters; 21 import com.badlogic.gdx.assets.AssetManager;
|
D | TextureAtlasLoader.java | 17 package com.badlogic.gdx.assets.loaders; 19 import com.badlogic.gdx.assets.AssetDescriptor; 20 import com.badlogic.gdx.assets.AssetLoaderParameters; 21 import com.badlogic.gdx.assets.AssetManager; 22 import com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter;
|
D | MusicLoader.java | 17 package com.badlogic.gdx.assets.loaders; 20 import com.badlogic.gdx.assets.AssetDescriptor; 21 import com.badlogic.gdx.assets.AssetLoaderParameters; 22 import com.badlogic.gdx.assets.AssetManager;
|
D | SoundLoader.java | 17 package com.badlogic.gdx.assets.loaders; 20 import com.badlogic.gdx.assets.AssetDescriptor; 21 import com.badlogic.gdx.assets.AssetLoaderParameters; 22 import com.badlogic.gdx.assets.AssetManager;
|
D | ParticleEffectLoader.java | 17 package com.badlogic.gdx.assets.loaders; 19 import com.badlogic.gdx.assets.AssetDescriptor; 20 import com.badlogic.gdx.assets.AssetLoaderParameters; 21 import com.badlogic.gdx.assets.AssetManager;
|
D | SynchronousAssetLoader.java | 17 package com.badlogic.gdx.assets.loaders; 19 import com.badlogic.gdx.assets.AssetLoaderParameters; 20 import com.badlogic.gdx.assets.AssetManager;
|
D | AsynchronousAssetLoader.java | 17 package com.badlogic.gdx.assets.loaders; 19 import com.badlogic.gdx.assets.AssetLoaderParameters; 20 import com.badlogic.gdx.assets.AssetManager;
|
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/ |
D | PolygonRegionLoader.java | 23 import com.badlogic.gdx.assets.AssetDescriptor; 24 import com.badlogic.gdx.assets.AssetLoaderParameters; 25 import com.badlogic.gdx.assets.AssetManager; 26 import com.badlogic.gdx.assets.loaders.FileHandleResolver; 27 import com.badlogic.gdx.assets.loaders.SynchronousAssetLoader; 28 import com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver;
|