Searched refs:avoidCache (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 395 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp… 502 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp… 521 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp… 540 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp… 556 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp… 571 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp… 1650 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp… in ShaderCompilerCase() argument 1654 , m_avoidCache (avoidCache) in ShaderCompilerCase() 2146 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp… in ShaderCompilerLightCase() argument 2147 : ShaderCompilerCase (context, name, description, caseID, avoidCache, addWhitespaceAndComments) in ShaderCompilerLightCase() [all …]
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 395 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp… 502 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp… 521 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp… 540 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp… 556 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp… 571 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp… 1670 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp… in ShaderCompilerCase() argument 1674 , m_avoidCache (avoidCache) in ShaderCompilerCase() 2166 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp… in ShaderCompilerLightCase() argument 2167 : ShaderCompilerCase (context, name, description, caseID, avoidCache, addWhitespaceAndComments) in ShaderCompilerLightCase() [all …]
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