Home
last modified time | relevance | path

Searched refs:avoidCache (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp395 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp…
502 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp…
521 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp…
540 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp…
556 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp…
571 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp…
1650 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp… in ShaderCompilerCase() argument
1654 , m_avoidCache (avoidCache) in ShaderCompilerCase()
2146 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp… in ShaderCompilerLightCase() argument
2147 : ShaderCompilerCase (context, name, description, caseID, avoidCache, addWhitespaceAndComments) in ShaderCompilerLightCase()
[all …]
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp395 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp…
502 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp…
521 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp…
540 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp…
556 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp…
571 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp…
1670 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp… in ShaderCompilerCase() argument
1674 , m_avoidCache (avoidCache) in ShaderCompilerCase()
2166 …& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitesp… in ShaderCompilerLightCase() argument
2167 : ShaderCompilerCase (context, name, description, caseID, avoidCache, addWhitespaceAndComments) in ShaderCompilerLightCase()
[all …]