Searched refs:bbArray (Results 1 – 4 of 4) sorted by relevance
184 bb = func->bbArray[i]; in prepareEmission()204 func->bbArray = new BasicBlock * [func->cfg.getSize()]; in prepareEmission()220 for (j = func->bbCount - 1; j >= 0 && !func->bbArray[j]->binSize; --j); in prepareEmission()223 BasicBlock *in = func->bbArray[j]; in prepareEmission()231 func->bbArray[j]->binPos -= 8; in prepareEmission()239 func->bbArray[func->bbCount++] = bb; in prepareEmission()345 for (Instruction *i = fn->bbArray[b]->getEntry(); i; i = i->next) in emitBinary()
36 bbArray = NULL; in Function()57 if (bbArray) in ~Function()58 delete[] bbArray; in ~Function()
1804 for (int i = fn->bbCount - 1; i >= 0 && fn->bbArray[i] != insn->bb; --i) { in makeInstructionLong()1805 fn->bbArray[i]->binPos += 4; in makeInstructionLong()
974 BasicBlock **bbArray; // BBs in emission order variable