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Searched refs:bbArray (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/nv50/codegen/
Dnv50_ir_target.cpp184 bb = func->bbArray[i]; in prepareEmission()
204 func->bbArray = new BasicBlock * [func->cfg.getSize()]; in prepareEmission()
220 for (j = func->bbCount - 1; j >= 0 && !func->bbArray[j]->binSize; --j); in prepareEmission()
223 BasicBlock *in = func->bbArray[j]; in prepareEmission()
231 func->bbArray[j]->binPos -= 8; in prepareEmission()
239 func->bbArray[func->bbCount++] = bb; in prepareEmission()
345 for (Instruction *i = fn->bbArray[b]->getEntry(); i; i = i->next) in emitBinary()
Dnv50_ir_bb.cpp36 bbArray = NULL; in Function()
57 if (bbArray) in ~Function()
58 delete[] bbArray; in ~Function()
Dnv50_ir_emit_nv50.cpp1804 for (int i = fn->bbCount - 1; i >= 0 && fn->bbArray[i] != insn->bb; --i) { in makeInstructionLong()
1805 fn->bbArray[i]->binPos += 4; in makeInstructionLong()
Dnv50_ir.h974 BasicBlock **bbArray; // BBs in emission order variable