Searched refs:bindToTextureTargets (Results 1 – 8 of 8) sorted by relevance
185 *value_return = mode->bindToTextureTargets; in glx_config_get()256 (*next)->bindToTextureTargets = GLX_DONT_CARE; in glx_config_create_list()
101 GLint bindToTextureTargets; member
314 if (config->bindToTextureTargets != GLX_DONT_CARE && in driConfigEqual()315 glxValue != config->bindToTextureTargets) in driConfigEqual()
559 config->bindToTextureTargets = *bp++; in __glXInitializeVisualConfigFromTags()
140 GLint bindToTextureTargets; member
127 (*next)->bindToTextureTargets = GLX_DONT_CARE; in _gl_context_modes_create()443 config->bindToTextureTargets = *bp++; in __glXInitializeVisualConfigFromTags()
391 modes->bindToTextureTargets = in driCreateConfigs()479 __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS, bindToTextureTargets),
563 GLint bindToTextureTargets; member