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Searched refs:bindToTextureTargets (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/glx/
Dglxconfig.c185 *value_return = mode->bindToTextureTargets; in glx_config_get()
256 (*next)->bindToTextureTargets = GLX_DONT_CARE; in glx_config_create_list()
Dglxconfig.h101 GLint bindToTextureTargets; member
Ddri_common.c314 if (config->bindToTextureTargets != GLX_DONT_CARE && in driConfigEqual()
315 glxValue != config->bindToTextureTargets) in driConfigEqual()
Dglxext.c559 config->bindToTextureTargets = *bp++; in __glXInitializeVisualConfigFromTags()
/external/mesa3d/src/gallium/state_trackers/egl/x11/
Dglcore.h140 GLint bindToTextureTargets; member
Dglxinit.c127 (*next)->bindToTextureTargets = GLX_DONT_CARE; in _gl_context_modes_create()
443 config->bindToTextureTargets = *bp++; in __glXInitializeVisualConfigFromTags()
/external/mesa3d/src/mesa/drivers/dri/common/
Dutils.c391 modes->bindToTextureTargets = in driCreateConfigs()
479 __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS, bindToTextureTargets),
/external/mesa3d/src/mesa/main/
Dmtypes.h563 GLint bindToTextureTargets; member