Searched refs:bind_gs_state (Results 1 – 14 of 14) sorted by relevance
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_state_gs.c | 110 llvmpipe->pipe.bind_gs_state = llvmpipe_bind_gs_state; in llvmpipe_init_gs_funcs()
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/external/mesa3d/src/gallium/tests/graw/ |
D | tri-gs.c | 159 ctx->bind_gs_state(ctx, handle); in set_geometry_shader()
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D | gs-test.c | 329 ctx->bind_gs_state(ctx, handle); in set_geometry_shader()
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/external/mesa3d/src/gallium/include/pipe/ |
D | p_context.h | 174 void (*bind_gs_state)(struct pipe_context *, void *); member
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/external/mesa3d/src/gallium/drivers/softpipe/ |
D | sp_state_shader.c | 390 pipe->bind_gs_state = softpipe_bind_gs_state; in softpipe_init_shader_funcs()
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/external/mesa3d/src/gallium/auxiliary/cso_cache/ |
D | cso_context.c | 736 ctx->pipe->bind_gs_state(ctx->pipe, handle); in cso_set_geometry_shader_handle() 745 ctx->pipe->bind_gs_state(ctx->pipe, NULL); in cso_delete_geometry_shader() 768 ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); in cso_restore_geometry_shader()
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/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/ |
D | d3d11_context.h | 145 if(!pipe->bind_gs_state) in init_context() 331 pipe->bind_gs_state(pipe, shader_cso); in xs_set_shader() 1671 …pipe->bind_gs_state(pipe, shaders[D3D11_STAGE_GS].p ? shaders[D3D11_STAGE_GS].p->object : default_… in restore_gallium_state_blit_only() 1694 pipe->bind_gs_state(pipe, 0); in GenerateMips()
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/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_blitter.c | 397 pipe->bind_gs_state(pipe, ctx->base.saved_gs); in blitter_restore_vertex_states() 835 pipe->bind_gs_state(pipe, NULL); in blitter_set_common_draw_rect_state() 1490 pipe->bind_gs_state(pipe, NULL); in util_blitter_copy_buffer()
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/external/mesa3d/src/gallium/state_trackers/d3d1x/dxgi/src/ |
D | dxgi_native.cpp | 848 if(pipe->bind_gs_state) in blit() 849 pipe->bind_gs_state(pipe, 0); in blit()
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/external/mesa3d/src/gallium/drivers/rbug/ |
D | rbug_context.c | 518 pipe->bind_gs_state(pipe, in rbug_bind_gs_state() 1193 rb_pipe->base.bind_gs_state = rbug_bind_gs_state; in rbug_context_create()
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D | rbug_core.c | 142 pipe->bind_gs_state(pipe, state); in rbug_shader_bind_locked()
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/external/mesa3d/src/gallium/docs/ |
D | d3d11ddi.txt | 303 GsSetShader -> bind_gs_state
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/external/mesa3d/src/gallium/drivers/nv50/ |
D | nv50_state.c | 1067 pipe->bind_gs_state = nv50_gp_state_bind; in nv50_init_state_functions()
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/external/mesa3d/src/gallium/drivers/nvc0/ |
D | nvc0_state.c | 976 pipe->bind_gs_state = nvc0_gp_state_bind; in nvc0_init_state_functions()
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