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Searched refs:blend_sampler (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/vega/
Dvg_context.c121 ctx->blend_sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; in vg_create_context()
122 ctx->blend_sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; in vg_create_context()
123 ctx->blend_sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; in vg_create_context()
124 ctx->blend_sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; in vg_create_context()
125 ctx->blend_sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; in vg_create_context()
126 ctx->blend_sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; in vg_create_context()
127 ctx->blend_sampler.normalized_coords = 0; in vg_create_context()
Dvg_context.h129 struct pipe_sampler_state blend_sampler; member
Dshader.c171 samplers[2] = &ctx->blend_sampler; in blend_bind_samplers()