Searched refs:break_points_hit (Results 1 – 3 of 3) sorted by relevance
600 Handle<Object> break_points_hit = CheckBreakPoints(&location); in Break() local601 if (!break_points_hit->IsUndefined(isolate_)) { in Break()605 OnDebugBreak(break_points_hit, false); in Break()670 Handle<FixedArray> break_points_hit; in CheckBreakPoints() local675 break_points_hit = factory->NewFixedArray(array->length()); in CheckBreakPoints()679 break_points_hit->set(break_points_hit_count++, *break_point_object); in CheckBreakPoints()683 break_points_hit = factory->NewFixedArray(1); in CheckBreakPoints()685 break_points_hit->set(break_points_hit_count++, *break_point_objects); in CheckBreakPoints()689 Handle<JSArray> result = factory->NewJSArrayWithElements(break_points_hit); in CheckBreakPoints()1675 MaybeHandle<Object> Debug::MakeBreakEvent(Handle<Object> break_points_hit) { in MakeBreakEvent() argument[all …]
416 void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue);590 Handle<Object> break_points_hit);
923 function MakeBreakEvent(break_id, break_points_hit) { argument924 return new BreakEvent(break_id, break_points_hit);928 function BreakEvent(break_id, break_points_hit) { argument930 this.break_points_hit_ = break_points_hit;