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Searched refs:break_points_hit (Results 1 – 3 of 3) sorted by relevance

/external/v8/src/debug/
Ddebug.cc600 Handle<Object> break_points_hit = CheckBreakPoints(&location); in Break() local
601 if (!break_points_hit->IsUndefined(isolate_)) { in Break()
605 OnDebugBreak(break_points_hit, false); in Break()
670 Handle<FixedArray> break_points_hit; in CheckBreakPoints() local
675 break_points_hit = factory->NewFixedArray(array->length()); in CheckBreakPoints()
679 break_points_hit->set(break_points_hit_count++, *break_point_object); in CheckBreakPoints()
683 break_points_hit = factory->NewFixedArray(1); in CheckBreakPoints()
685 break_points_hit->set(break_points_hit_count++, *break_point_objects); in CheckBreakPoints()
689 Handle<JSArray> result = factory->NewJSArrayWithElements(break_points_hit); in CheckBreakPoints()
1675 MaybeHandle<Object> Debug::MakeBreakEvent(Handle<Object> break_points_hit) { in MakeBreakEvent() argument
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Ddebug.h416 void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue);
590 Handle<Object> break_points_hit);
Ddebug.js923 function MakeBreakEvent(break_id, break_points_hit) { argument
924 return new BreakEvent(break_id, break_points_hit);
928 function BreakEvent(break_id, break_points_hit) { argument
930 this.break_points_hit_ = break_points_hit;