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/external/mesa3d/src/mesa/swrast/
Ds_atifragshader.c599 const GLfloat *colOut = machine.Registers[0]; in _swrast_exec_fragment_shader() local
602 COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0][i], colOut); in _swrast_exec_fragment_shader()