Searched refs:colOut (Results 1 – 1 of 1) sorted by relevance
599 const GLfloat *colOut = machine.Registers[0]; in _swrast_exec_fragment_shader() local602 COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0][i], colOut); in _swrast_exec_fragment_shader()