Searched refs:collisionObjects (Results 1 – 1 of 1) sorted by relevance
208 btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray(); in buildIslands() local239 btCollisionObject* colObj0 = collisionObjects[i]; in buildIslands()266 btCollisionObject* colObj0 = collisionObjects[i]; in buildIslands()287 btCollisionObject* colObj0 = collisionObjects[i]; in buildIslands()356 btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray(); in buildAndProcessIslands() local370 …callback->processIsland(&collisionObjects[0],collisionObjects.size(),manifold,maxNumManifolds, -1); in buildAndProcessIslands()407 btCollisionObject* colObj0 = collisionObjects[i]; in buildAndProcessIslands()