Searched refs:context_index_ (Results 1 – 2 of 2) sorted by relevance
210 inst->node_ = context_index_.Select1(inst->state_); in SetInstNode()221 inst->context_.push_back(context_words_[context_index_.Rank1(node)]); in SetInstContext()222 node = context_index_.Select1(context_index_.Rank0(node) - 1); in SetInstContext()271 BitmapIndex context_index_; variable546 context_index_.BuildIndex(context_, context_bits); in Init()550 const size_t node_rank = context_index_.Rank1(0); in Init()551 root_first_child_ = context_index_.Select0(node_rank) + 1; in Init()552 if (context_index_.Get(root_first_child_) == false) { in Init()557 const size_t last_child = context_index_.Select0(node_rank + 1) - 1; in Init()559 root_children_ = context_words_ + context_index_.Rank1(root_first_child_); in Init()[all …]
2075 return context_index_; in context_index()2098 context_index_(context_index), in CallRuntime()2107 int context_index_; variable