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Searched refs:coordinates (Results 1 – 25 of 94) sorted by relevance

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/external/fonttools/Lib/fontTools/ttLib/tables/
D_g_l_y_f.py274 ("x", self.coordinates[j][0]),
275 ("y", self.coordinates[j][1]),
292 coordinates = GlyphCoordinates()
300 coordinates.append((safeEval(attrs["x"]), safeEval(attrs["y"])))
304 self.coordinates = coordinates
306 self.endPtsOfContours = [len(coordinates)-1]
308 self.coordinates.extend (coordinates)
310 self.endPtsOfContours.append(len(self.coordinates)-1)
347 return len(self.coordinates), len(self.endPtsOfContours)
385 self.coordinates = coordinates = GlyphCoordinates.zeros(nCoordinates)
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/external/apache-commons-math/src/main/java/org/apache/commons/math/stat/clustering/
DEuclideanIntegerPoint.java109 final int[] coordinates = getPoint(); in toString() local
110 for (int i = 0; i < coordinates.length; i++) { in toString()
111 buff.append(coordinates[i]); in toString()
112 if (i < coordinates.length - 1) { in toString()
/external/ImageMagick/MagickCore/
Ddraw.c727 coordinates, in ConvertPrimitiveToPath() local
749 coordinates=0; in ConvertPrimitiveToPath()
759 if (coordinates <= 0) in ConvertPrimitiveToPath()
761 coordinates=(ssize_t) primitive_info[i].coordinates; in ConvertPrimitiveToPath()
766 coordinates--; in ConvertPrimitiveToPath()
778 if (coordinates > 0) in ConvertPrimitiveToPath()
1277 coordinates; in DrawBoundingRectangles() local
1345 coordinates=(ssize_t) primitive_info[0].coordinates; in DrawBoundingRectangles()
1346 primitive_info[coordinates].primitive=UndefinedPrimitive; in DrawBoundingRectangles()
1359 coordinates=(ssize_t) primitive_info[0].coordinates; in DrawBoundingRectangles()
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/external/mesa3d/src/gallium/docs/source/
Dresources.rst72 1D surface accessed with normalized coordinates.
81 - Must use normalized coordinates
95 - Must use unnormalized coordinates
102 D3D11: not supported (only PIPE_TEXTURE_2D with normalized coordinates is supported)
106 2D surface accessed with normalized coordinates.
114 - Must use normalized coordinates
131 Mipmap dimensions are reduced in all 3 coordinates.
135 - Must use normalized coordinates
161 - Must use normalized coordinates
/external/mesa3d/docs/OLD/
DMESA_sprite_point.spec53 texture coordinates. The r and q coordinates may have been computed
74 texture and appropriate texture r coordinates could be used to
125 texture coordinates are computed as follows:
134 point's 3rd and 4th texture coordinates and r is half the point's
/external/chromium-trace/catapult/tracing/docs/
Dcoordinate-systems.md19 Internally the canvas has the _world_ coordinates.
21 The _world_ coordinates completely enclose the boxes we may draw, plus some
27 The _world_ coordinates are scaled by several factors:
44 The _deviceViewportRect_ is the visible browser window in _world_ coordinates.
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/
DMeshHelper.java524 … DynamicArray<Number> coordinates = (DynamicArray<Number>) mVerts.get(i).getFieldValue("co"); in getVertices() local
525 …vertices[i] = new Vector3f(coordinates.get(0).floatValue(), coordinates.get(2).floatValue(), -coor… in getVertices()
529 … DynamicArray<Number> coordinates = (DynamicArray<Number>) mVerts.get(i).getFieldValue("co"); in getVertices() local
530 …vertices[i] = new Vector3f(coordinates.get(0).floatValue(), coordinates.get(1).floatValue(), coord… in getVertices()
/external/deqp/doc/testspecs/GLES2/
Dfunctional.vertex_arrays.multiple_attributes.txt36 as coordinates and must have two or more components to form distinct coordinates.
37 First two components are coordinates and six subsequent attributes form two triangles
Dfunctional.vertex_arrays.single_attribute.txt42 have two or more components to form distinct coordinates. First two components
43 are coordinates and six subsequent attributes form two triangles which define a
/external/deqp/doc/testspecs/GLES3/
Dfunctional.vertex_arrays.multiple_attributes.txt36 as coordinates and must have two or more components to form distinct coordinates.
37 First two components are coordinates and six subsequent attributes form two triangles
Dfunctional.vertex_arrays.single_attribute.txt45 have two or more components to form distinct coordinates. First two components
46 are coordinates and six subsequent attributes form two triangles which define a
Dfunctional.texture.swizzle.txt34 The viewport is configured to match the texture size. Texture coordinates
/external/mesa3d/src/gallium/docs/source/cso/
Dsampler.rst9 Texture coordinates are always treated as four-dimensional, and referred to
84 If set, the incoming texture coordinates (nominally in the range [0,1])
94 the texture coordinates and/or the fragment shader TEX/TXB/TXL
102 Color union used for texel coordinates that are outside the [0,width-1],
Drasterizer.rst187 have coordinates (0,0,0,1). For PIPE_SPRITE_COORD_UPPER_LEFT, the upper-left
188 vertex will have coordinates (0,0,0,1).
207 disabled. If it is disabled, point sprite coordinates are not
/external/deqp/framework/referencerenderer/
Ddesign.txt76 + coordinates after viewport transform
85 + base coordinates
/external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/docs/
Draster.txt52 - All point coordinates are in the 26.6 fixed float format. The
69 integer coordinates. The TrueType bytecode interpreter,
72 coordinates.
209 coordinates, which are simply the x coordinates of the shape's
244 o The x coordinates of these points.
246 x coordinates are computed before the sweep, in a phase called
345 allocating it in the pool and computing its coordinates.
528 it in the render pool. The next task is to compute coordinates
/external/ImageMagick/Magick++/lib/
DDrawable.cpp284 PointInfo *coordinates = new PointInfo[num_coords]; in operator ()() local
286 PointInfo *q = coordinates; in operator ()()
297 DrawBezier( context_, num_coords, coordinates ); in operator ()()
298 delete [] coordinates; in operator ()()
967 PointInfo *coordinates = new PointInfo[num_coords]; in operator ()() local
969 PointInfo *q = coordinates; in operator ()()
980 DrawPolygon( context_, num_coords, coordinates ); in operator ()()
981 delete [] coordinates; in operator ()()
1007 PointInfo *coordinates = new PointInfo[num_coords]; in operator ()() local
1009 PointInfo *q = coordinates; in operator ()()
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/external/autotest/client/site_tests/ui_SettingsPage/
Dcontrol.link26 mask_points is two coordinates [x, y, x, y]. The top left and bottom right of
/external/pdfium/xfa/src/fxbarcode/qrcode/
DBC_QRCoderMatrixUtil.cpp449 int32_t const* coordinates = in MaybeEmbedPositionAdjustmentPatterns() local
454 int32_t y = coordinates[i]; in MaybeEmbedPositionAdjustmentPatterns()
455 int32_t x = coordinates[j]; in MaybeEmbedPositionAdjustmentPatterns()
/external/autotest/client/site_tests/ui_SystemTray/
Dcontrol.user.link28 mask_points is two coordinates [x, y, x, y]. The top left and bottom right of
/external/webrtc/webrtc/api/objc/
DRTCOpenGLVideoRenderer.mm48 // Vertex shader doesn't do anything except pass coordinates through.
124 // coordinates is equivalent to drawing to the entire screen. The texture is
125 // stretched over that square using texture coordinates (u, v) that range
126 // from (0, 0) to (1, 1) inclusive. Texture coordinates are flipped vertically
/external/webrtc/webrtc/modules/desktop_capture/mac/
Ddesktop_configuration.mm50 // Inverts the position of |rect| from bottom-up coordinates to top-down,
116 // Cocoa uses bottom-up coordinates, so if the caller wants top-down then
/external/fonttools/Lib/fontTools/ttLib/
D__init__.py724 coordinates, endPts, flags = glyph.getCoordinates(glyfTable)
726 coordinates = coordinates + (offset, 0)
730 contour = coordinates[start:end].tolist()
/external/webrtc/talk/app/webrtc/objc/
DRTCOpenGLVideoRenderer.mm69 // Vertex shader doesn't do anything except pass coordinates through.
145 // coordinates is equivalent to drawing to the entire screen. The texture is
146 // stretched over that square using texture coordinates (u, v) that range
147 // from (0, 0) to (1, 1) inclusive. Texture coordinates are flipped vertically
/external/ImageMagick/Magick++/
DChangeLog921 (PathArcAbs): New class. Draw arc using absolute coordinates.
922 (PathArcRel): New class. Draw arc using relative coordinates.
926 (PathCurvetoAbs): New class. Cubic bezier, absolute coordinates
927 (PathCurvetoRel): New class. Cubic bezier, relative coordinates
929 coordinates
931 coordinates
935 coordinates
937 coordinates
939 absolute coordinates
941 relative coordinates
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