/external/fonttools/Lib/fontTools/ttLib/tables/ |
D | _g_l_y_f.py | 274 ("x", self.coordinates[j][0]), 275 ("y", self.coordinates[j][1]), 292 coordinates = GlyphCoordinates() 300 coordinates.append((safeEval(attrs["x"]), safeEval(attrs["y"]))) 304 self.coordinates = coordinates 306 self.endPtsOfContours = [len(coordinates)-1] 308 self.coordinates.extend (coordinates) 310 self.endPtsOfContours.append(len(self.coordinates)-1) 347 return len(self.coordinates), len(self.endPtsOfContours) 385 self.coordinates = coordinates = GlyphCoordinates.zeros(nCoordinates) [all …]
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/external/apache-commons-math/src/main/java/org/apache/commons/math/stat/clustering/ |
D | EuclideanIntegerPoint.java | 109 final int[] coordinates = getPoint(); in toString() local 110 for (int i = 0; i < coordinates.length; i++) { in toString() 111 buff.append(coordinates[i]); in toString() 112 if (i < coordinates.length - 1) { in toString()
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/external/ImageMagick/MagickCore/ |
D | draw.c | 727 coordinates, in ConvertPrimitiveToPath() local 749 coordinates=0; in ConvertPrimitiveToPath() 759 if (coordinates <= 0) in ConvertPrimitiveToPath() 761 coordinates=(ssize_t) primitive_info[i].coordinates; in ConvertPrimitiveToPath() 766 coordinates--; in ConvertPrimitiveToPath() 778 if (coordinates > 0) in ConvertPrimitiveToPath() 1277 coordinates; in DrawBoundingRectangles() local 1345 coordinates=(ssize_t) primitive_info[0].coordinates; in DrawBoundingRectangles() 1346 primitive_info[coordinates].primitive=UndefinedPrimitive; in DrawBoundingRectangles() 1359 coordinates=(ssize_t) primitive_info[0].coordinates; in DrawBoundingRectangles() [all …]
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/external/mesa3d/src/gallium/docs/source/ |
D | resources.rst | 72 1D surface accessed with normalized coordinates. 81 - Must use normalized coordinates 95 - Must use unnormalized coordinates 102 D3D11: not supported (only PIPE_TEXTURE_2D with normalized coordinates is supported) 106 2D surface accessed with normalized coordinates. 114 - Must use normalized coordinates 131 Mipmap dimensions are reduced in all 3 coordinates. 135 - Must use normalized coordinates 161 - Must use normalized coordinates
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/external/mesa3d/docs/OLD/ |
D | MESA_sprite_point.spec | 53 texture coordinates. The r and q coordinates may have been computed 74 texture and appropriate texture r coordinates could be used to 125 texture coordinates are computed as follows: 134 point's 3rd and 4th texture coordinates and r is half the point's
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/external/chromium-trace/catapult/tracing/docs/ |
D | coordinate-systems.md | 19 Internally the canvas has the _world_ coordinates. 21 The _world_ coordinates completely enclose the boxes we may draw, plus some 27 The _world_ coordinates are scaled by several factors: 44 The _deviceViewportRect_ is the visible browser window in _world_ coordinates.
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/ |
D | MeshHelper.java | 524 … DynamicArray<Number> coordinates = (DynamicArray<Number>) mVerts.get(i).getFieldValue("co"); in getVertices() local 525 …vertices[i] = new Vector3f(coordinates.get(0).floatValue(), coordinates.get(2).floatValue(), -coor… in getVertices() 529 … DynamicArray<Number> coordinates = (DynamicArray<Number>) mVerts.get(i).getFieldValue("co"); in getVertices() local 530 …vertices[i] = new Vector3f(coordinates.get(0).floatValue(), coordinates.get(1).floatValue(), coord… in getVertices()
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/external/deqp/doc/testspecs/GLES2/ |
D | functional.vertex_arrays.multiple_attributes.txt | 36 as coordinates and must have two or more components to form distinct coordinates. 37 First two components are coordinates and six subsequent attributes form two triangles
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D | functional.vertex_arrays.single_attribute.txt | 42 have two or more components to form distinct coordinates. First two components 43 are coordinates and six subsequent attributes form two triangles which define a
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/external/deqp/doc/testspecs/GLES3/ |
D | functional.vertex_arrays.multiple_attributes.txt | 36 as coordinates and must have two or more components to form distinct coordinates. 37 First two components are coordinates and six subsequent attributes form two triangles
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D | functional.vertex_arrays.single_attribute.txt | 45 have two or more components to form distinct coordinates. First two components 46 are coordinates and six subsequent attributes form two triangles which define a
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D | functional.texture.swizzle.txt | 34 The viewport is configured to match the texture size. Texture coordinates
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/external/mesa3d/src/gallium/docs/source/cso/ |
D | sampler.rst | 9 Texture coordinates are always treated as four-dimensional, and referred to 84 If set, the incoming texture coordinates (nominally in the range [0,1]) 94 the texture coordinates and/or the fragment shader TEX/TXB/TXL 102 Color union used for texel coordinates that are outside the [0,width-1],
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D | rasterizer.rst | 187 have coordinates (0,0,0,1). For PIPE_SPRITE_COORD_UPPER_LEFT, the upper-left 188 vertex will have coordinates (0,0,0,1). 207 disabled. If it is disabled, point sprite coordinates are not
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/external/deqp/framework/referencerenderer/ |
D | design.txt | 76 + coordinates after viewport transform 85 + base coordinates
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/external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/docs/ |
D | raster.txt | 52 - All point coordinates are in the 26.6 fixed float format. The 69 integer coordinates. The TrueType bytecode interpreter, 72 coordinates. 209 coordinates, which are simply the x coordinates of the shape's 244 o The x coordinates of these points. 246 x coordinates are computed before the sweep, in a phase called 345 allocating it in the pool and computing its coordinates. 528 it in the render pool. The next task is to compute coordinates
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/external/ImageMagick/Magick++/lib/ |
D | Drawable.cpp | 284 PointInfo *coordinates = new PointInfo[num_coords]; in operator ()() local 286 PointInfo *q = coordinates; in operator ()() 297 DrawBezier( context_, num_coords, coordinates ); in operator ()() 298 delete [] coordinates; in operator ()() 967 PointInfo *coordinates = new PointInfo[num_coords]; in operator ()() local 969 PointInfo *q = coordinates; in operator ()() 980 DrawPolygon( context_, num_coords, coordinates ); in operator ()() 981 delete [] coordinates; in operator ()() 1007 PointInfo *coordinates = new PointInfo[num_coords]; in operator ()() local 1009 PointInfo *q = coordinates; in operator ()() [all …]
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/external/autotest/client/site_tests/ui_SettingsPage/ |
D | control.link | 26 mask_points is two coordinates [x, y, x, y]. The top left and bottom right of
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/external/pdfium/xfa/src/fxbarcode/qrcode/ |
D | BC_QRCoderMatrixUtil.cpp | 449 int32_t const* coordinates = in MaybeEmbedPositionAdjustmentPatterns() local 454 int32_t y = coordinates[i]; in MaybeEmbedPositionAdjustmentPatterns() 455 int32_t x = coordinates[j]; in MaybeEmbedPositionAdjustmentPatterns()
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/external/autotest/client/site_tests/ui_SystemTray/ |
D | control.user.link | 28 mask_points is two coordinates [x, y, x, y]. The top left and bottom right of
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/external/webrtc/webrtc/api/objc/ |
D | RTCOpenGLVideoRenderer.mm | 48 // Vertex shader doesn't do anything except pass coordinates through. 124 // coordinates is equivalent to drawing to the entire screen. The texture is 125 // stretched over that square using texture coordinates (u, v) that range 126 // from (0, 0) to (1, 1) inclusive. Texture coordinates are flipped vertically
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/external/webrtc/webrtc/modules/desktop_capture/mac/ |
D | desktop_configuration.mm | 50 // Inverts the position of |rect| from bottom-up coordinates to top-down, 116 // Cocoa uses bottom-up coordinates, so if the caller wants top-down then
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/external/fonttools/Lib/fontTools/ttLib/ |
D | __init__.py | 724 coordinates, endPts, flags = glyph.getCoordinates(glyfTable) 726 coordinates = coordinates + (offset, 0) 730 contour = coordinates[start:end].tolist()
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/external/webrtc/talk/app/webrtc/objc/ |
D | RTCOpenGLVideoRenderer.mm | 69 // Vertex shader doesn't do anything except pass coordinates through. 145 // coordinates is equivalent to drawing to the entire screen. The texture is 146 // stretched over that square using texture coordinates (u, v) that range 147 // from (0, 0) to (1, 1) inclusive. Texture coordinates are flipped vertically
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/external/ImageMagick/Magick++/ |
D | ChangeLog | 921 (PathArcAbs): New class. Draw arc using absolute coordinates. 922 (PathArcRel): New class. Draw arc using relative coordinates. 926 (PathCurvetoAbs): New class. Cubic bezier, absolute coordinates 927 (PathCurvetoRel): New class. Cubic bezier, relative coordinates 929 coordinates 931 coordinates 935 coordinates 937 coordinates 939 absolute coordinates 941 relative coordinates [all …]
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