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Searched refs:createShader (Results 1 – 25 of 60) sorted by relevance

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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/
DPass1ShaderProvider.java26 protected Shader createShader (final Renderable renderable) { in createShader() method in Pass1ShaderProvider
35 final Shader shader = createShader(renderable); in getShader()
DMainShaderProvider.java34 protected Shader createShader (final Renderable renderable) { in createShader() method in MainShaderProvider
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/
DPass1ShaderProvider.java26 protected Shader createShader (final Renderable renderable) { in createShader() method in Pass1ShaderProvider
35 final Shader shader = createShader(renderable); in getShader()
DPass2ShaderProvider.java34 protected Shader createShader (final Renderable renderable) { in createShader() method in Pass2ShaderProvider
DMainShaderProvider.java34 protected Shader createShader (final Renderable renderable) { in createShader() method in MainShaderProvider
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
DBaseShaderProvider.java34 final Shader shader = createShader(renderable); in getShader()
40 protected abstract Shader createShader (final Renderable renderable); in createShader() method in BaseShaderProvider
DDefaultShaderProvider.java45 protected Shader createShader (final Renderable renderable) { in createShader() method in DefaultShaderProvider
DDepthShaderProvider.java45 protected Shader createShader (final Renderable renderable) { in createShader() method in DepthShaderProvider
/external/eigen/unsupported/test/
Dopenglsupport.cpp72 GLint createShader(const char* vtx, const char* frg) in createShader() function
236 GLint prg_id = createShader(vtx,frg); in test_openglsupport()
264 GLint prg_id = createShader(vtx,frg); in test_openglsupport()
294 GLint prg_id = createShader(vtx,frg); in test_openglsupport()
319 GLint prg_id = createShader(vtx,frg); in test_openglsupport()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dshader.c39 static GLuint createShader(const char *src, GLenum shaderType) in createShader() function
64 GLuint shaderVertex = createShader(srcVertex, GL_VERTEX_SHADER); in createProgram()
73 GLuint shaderFragment = createShader(srcFragment, GL_FRAGMENT_SHADER); in createProgram()
/external/skia/gm/
Dsamplerstress.cpp71 void createShader() { in createShader() function in skiagm::SamplerStressGM
93 createShader(); in onDraw()
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
DFrameBufferTest.java137 createShader(Gdx.graphics); in create()
140 private void createShader (Graphics graphics) { in createShader() method in FrameBufferTest
/external/skia/bench/
DPatchGridBench.cpp153 SkShader* createShader() { in createShader() function in PatchGridBench
208 fPaint.setShader(createShader())->unref(); in onDelayedSetup()
DPatchBench.cpp72 virtual SkShader* createShader() { in createShader() function in PatchBench
118 fPaint.setShader(this->createShader())->unref(); in onDelayedSetup()
/external/deqp/modules/gles31/stress/
Des31sVertexAttributeBindingTests.cpp140 virtual void createShader (void) = 0;
173 createShader(); in init()
251 void createShader (void);
480 void SingleBindingCase::createShader (void) in createShader() function in deqp::gles31::Stress::__anona3668aa40111::SingleBindingCase
/external/deqp/modules/gles31/functional/
Des31fVertexAttributeBindingTests.cpp146 virtual void createShader (void) = 0;
179 createShader(); in init()
257 void createShader (void);
486 void SingleBindingCase::createShader (void) in createShader() function in deqp::gles31::Functional::__anon4b7a83e60111::SingleBindingCase
553 void createShader (void);
809 void MultipleBindingCase::createShader (void) in createShader() function in deqp::gles31::Functional::__anon4b7a83e60111::MultipleBindingCase
845 void createShader (void);
1051 void MixedBindingCase::createShader (void) in createShader() function in deqp::gles31::Functional::__anon4b7a83e60111::MixedBindingCase
1088 void createShader (void);
1271 void MixedApiCase::createShader (void) in createShader() function in deqp::gles31::Functional::__anon4b7a83e60111::MixedApiCase
/external/libgdx/backends/gdx-backends-gwt/src/com/google/gwt/webgl/client/
DWebGLUtil.java49 WebGLShader shader = gl.createShader(shaderType); in getShader()
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
DShaderTest.java198 protected Shader createShader (Renderable renderable) { in create()
200 return super.createShader(renderable); in create()
/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp274 glu::Shader& createShader (const glu::ShaderType shaderType);
306 glu::Shader& ShaderAllocator::createShader (const glu::ShaderType shaderType) in createShader() function in deqp::gles3::Functional::__anon966113280111::ShaderAllocator
847 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX); in buildProgram()
848 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT); in buildProgram()
1025 program.attachShader(shaders.createShader(m_shaderType).getShader()); in executeForProgram()
1421 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX); in buildProgram()
1422 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT); in buildProgram()
1590 program.attachShader(shaders.createShader(m_shaderType).getShader()); in executeForProgram()
/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp221 glu::Shader& createShader (const glu::ShaderType shaderType);
253 glu::Shader& ShaderAllocator::createShader (const glu::ShaderType shaderType) in createShader() function in deqp::gles2::Functional::__anon8c011c860111::ShaderAllocator
787 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX); in buildProgram()
788 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT); in buildProgram()
965 program.attachShader(shaders.createShader(m_shaderType).getShader()); in executeForProgram()
/external/deqp/modules/egl/
DteglSwapBuffersTests.cpp150 vertexShader = gl.createShader(GL_VERTEX_SHADER); in createGLES2Program()
151 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); in createGLES2Program()
/external/deqp/framework/opengl/
DgluShaderProgram.cpp45 m_shader = m_gl.createShader(getGLShaderType(shaderType)); in Shader()
55 m_shader = m_gl.createShader(getGLShaderType(shaderType)); in Shader()
DgluES3PlusWrapperFuncs.inl53 dst->createShader = src.createShader;
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl32 gl->createShader = &glCreateShader;
/external/deqp/modules/gles2/performance/
Des2pDrawCallBatchingTests.cpp144 void createShader (void);
198 void DrawCallBatchingTest::createShader (void) in createShader() function in deqp::gles2::Performance::__anon45a168680111::DrawCallBatchingTest
483 createShader(); in init()

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