Searched refs:current_shader (Results 1 – 1 of 1) sorted by relevance
128 VGint i, current_shader = 0; in combine_shaders() local206 while (current_shader < num_shaders) { in combine_shaders()207 if ((current_shader + 1) == num_shaders) { in combine_shaders()208 shaders[current_shader]->func(ureg, in combine_shaders()215 shaders[current_shader]->func(ureg, in combine_shaders()222 current_shader++; in combine_shaders()