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/external/mesa3d/src/gallium/state_trackers/vega/
Dshaders_cache.c128 VGint i, current_shader = 0; in combine_shaders() local
206 while (current_shader < num_shaders) { in combine_shaders()
207 if ((current_shader + 1) == num_shaders) { in combine_shaders()
208 shaders[current_shader]->func(ureg, in combine_shaders()
215 shaders[current_shader]->func(ureg, in combine_shaders()
222 current_shader++; in combine_shaders()