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Searched refs:deFloatLdExp (Results 1 – 3 of 3) sorted by relevance

/external/deqp/framework/delibs/debase/
DdeMath.h95 DE_INLINE float deFloatLdExp (float a, int exponent) { return (float)ldexp(a, exponent); } in deFloatLdExp() function
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderBuiltinPrecisionTests.cpp4093 base = deFloatLdExp(1.0f, exp); in genRandom()
4094 quantum = deFloatLdExp(1.0f, exp - fractionBits); in genRandom()
4100 quantum = deFloatLdExp(1.0f, minExp - fractionBits); in genRandom()
4131 const float minQuantum = deFloatLdExp(1.0f, minExp - fractionBits); in genFixeds()
4132 const float minNormalized = deFloatLdExp(1.0f, minExp); in genFixeds()
4133 const float maxQuantum = deFloatLdExp(1.0f, maxExp - fractionBits); in genFixeds()
4159 dst.push_back((float)sign * (deFloatLdExp(1.0f, maxExp) + in genFixeds()
4160 (deFloatLdExp(1.0f, maxExp) - maxQuantum))); in genFixeds()
/external/deqp/modules/glshared/
DglsBuiltinPrecisionTests.cpp4144 base = deFloatLdExp(1.0f, exp); in genRandom()
4145 quantum = deFloatLdExp(1.0f, exp - fractionBits); in genRandom()
4151 quantum = deFloatLdExp(1.0f, minExp - fractionBits); in genRandom()
4182 const float minQuantum = deFloatLdExp(1.0f, minExp - fractionBits); in genFixeds()
4183 const float minNormalized = deFloatLdExp(1.0f, minExp); in genFixeds()
4184 const float maxQuantum = deFloatLdExp(1.0f, maxExp - fractionBits); in genFixeds()
4210 dst.push_back((float)sign * (deFloatLdExp(1.0f, maxExp) + in genFixeds()
4211 (deFloatLdExp(1.0f, maxExp) - maxQuantum))); in genFixeds()