Searched refs:deFloatLdExp (Results 1 – 3 of 3) sorted by relevance
/external/deqp/framework/delibs/debase/ |
D | deMath.h | 95 DE_INLINE float deFloatLdExp (float a, int exponent) { return (float)ldexp(a, exponent); } in deFloatLdExp() function
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderBuiltinPrecisionTests.cpp | 4093 base = deFloatLdExp(1.0f, exp); in genRandom() 4094 quantum = deFloatLdExp(1.0f, exp - fractionBits); in genRandom() 4100 quantum = deFloatLdExp(1.0f, minExp - fractionBits); in genRandom() 4131 const float minQuantum = deFloatLdExp(1.0f, minExp - fractionBits); in genFixeds() 4132 const float minNormalized = deFloatLdExp(1.0f, minExp); in genFixeds() 4133 const float maxQuantum = deFloatLdExp(1.0f, maxExp - fractionBits); in genFixeds() 4159 dst.push_back((float)sign * (deFloatLdExp(1.0f, maxExp) + in genFixeds() 4160 (deFloatLdExp(1.0f, maxExp) - maxQuantum))); in genFixeds()
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/external/deqp/modules/glshared/ |
D | glsBuiltinPrecisionTests.cpp | 4144 base = deFloatLdExp(1.0f, exp); in genRandom() 4145 quantum = deFloatLdExp(1.0f, exp - fractionBits); in genRandom() 4151 quantum = deFloatLdExp(1.0f, minExp - fractionBits); in genRandom() 4182 const float minQuantum = deFloatLdExp(1.0f, minExp - fractionBits); in genFixeds() 4183 const float minNormalized = deFloatLdExp(1.0f, minExp); in genFixeds() 4184 const float maxQuantum = deFloatLdExp(1.0f, maxExp - fractionBits); in genFixeds() 4210 dst.push_back((float)sign * (deFloatLdExp(1.0f, maxExp) + in genFixeds() 4211 (deFloatLdExp(1.0f, maxExp) - maxQuantum))); in genFixeds()
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