Searched refs:default_input_layout (Results 1 – 1 of 1) sorted by relevance
79 void* default_input_layout; member186 default_input_layout = pipe->create_vertex_elements_state(pipe, 0, 0); in init_context()267 pipe->delete_vertex_elements_state(pipe, default_input_layout); in destroy_context()572 …e, new_input_layout ? ((GalliumD3D11InputLayout*)new_input_layout)->object : default_input_layout); in IASetInputLayout()1667 …->bind_vertex_elements_state(pipe, input_layout.p ? input_layout.p->object : default_input_layout); in restore_gallium_state_blit_only()