Searched refs:end_sampler (Results 1 – 1 of 1) sorted by relevance
127 VGint start_sampler = -1, end_sampler = 0; in combine_shaders() local149 end_sampler = range_max(end_sampler, shaders[i]->start_sampler + in combine_shaders()164 num_samplers = end_sampler - start_sampler; in combine_shaders()200 sampler = (struct ureg_src *) malloc(sizeof(struct ureg_src) * end_sampler); in combine_shaders()201 for (i = start_sampler; i < end_sampler; i++) { in combine_shaders()