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Searched refs:end_sampler (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/vega/
Dshaders_cache.c127 VGint start_sampler = -1, end_sampler = 0; in combine_shaders() local
149 end_sampler = range_max(end_sampler, shaders[i]->start_sampler + in combine_shaders()
164 num_samplers = end_sampler - start_sampler; in combine_shaders()
200 sampler = (struct ureg_src *) malloc(sizeof(struct ureg_src) * end_sampler); in combine_shaders()
201 for (i = start_sampler; i < end_sampler; i++) { in combine_shaders()