Searched refs:end_temp (Results 1 – 1 of 1) sorted by relevance
126 VGint start_temp = -1, end_temp = 0; in combine_shaders() local147 end_temp = range_max(end_temp, shaders[i]->start_temp + in combine_shaders()163 num_temps = end_temp - start_temp; in combine_shaders()193 temp = (struct ureg_dst *) malloc(sizeof(struct ureg_dst) * end_temp); in combine_shaders()194 for (i = start_temp; i < end_temp; i++) { in combine_shaders()234 for (i = start_temp; i < end_temp; i++) { in combine_shaders()