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/external/mesa3d/src/gallium/state_trackers/vega/
Dshaders_cache.c126 VGint start_temp = -1, end_temp = 0; in combine_shaders() local
147 end_temp = range_max(end_temp, shaders[i]->start_temp + in combine_shaders()
163 num_temps = end_temp - start_temp; in combine_shaders()
193 temp = (struct ureg_dst *) malloc(sizeof(struct ureg_dst) * end_temp); in combine_shaders()
194 for (i = start_temp; i < end_temp; i++) { in combine_shaders()
234 for (i = start_temp; i < end_temp; i++) { in combine_shaders()