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Searched refs:evalArrayCoordsVec3 (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp103 void evalArrayCoordsVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.coords.swizzle(0,1,2)… in evalArrayCoordsVec3() function
110 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayCoordsVec3; in getArrayCoordsEvalFunc()
/external/deqp/modules/gles2/functional/
Des2fShaderIndexingTests.cpp110 void evalArrayCoordsVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.coords.swizzle(0,1,2)… in evalArrayCoordsVec3() function
117 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayCoordsVec3; in getArrayCoordsEvalFunc()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp99 void evalArrayCoordsVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.coords.swizzle(0,1,2)… in evalArrayCoordsVec3() function
106 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayCoordsVec3; in getArrayCoordsEvalFunc()