Searched refs:exec_state_ (Results 1 – 3 of 3) sorted by relevance
1007 this.exec_state_ = new ExecutionState(break_id);1035 return this.exec_state_.frame(0).func();1040 return this.exec_state_.frame(0).sourceLine();1045 return this.exec_state_.frame(0).sourceColumn();1050 return this.exec_state_.frame(0).sourceLineText();1062 if (this.exec_state_.frameCount() > 0) {1167 this.exec_state_ = exec_state;1370 this.exec_state_.prepareStep(action);1418 f = this.exec_state_.evaluateGlobal(target).value();1687 var total_frames = this.exec_state_.frameCount();[all …]
2380 exec_state_(exec_state), in MessageImpl()2407 return v8::Utils::ToLocal(exec_state_); in GetExecutionState()2412 return reinterpret_cast<v8::Isolate*>(exec_state_->GetIsolate()); in GetIsolate()2467 exec_state_(exec_state), in EventDetailsImpl()2479 return v8::Utils::ToLocal(exec_state_); in GetExecutionState()2489 return GetDebugEventContext(exec_state_->GetIsolate()); in GetEventContext()2503 return reinterpret_cast<v8::Isolate*>(exec_state_->GetIsolate()); in GetIsolate()
288 Handle<JSObject> exec_state_; // Current execution state. variable313 Handle<JSObject> exec_state_; // Current execution state. variable