Searched refs:externals_count (Results 1 – 6 of 6) sorted by relevance
275 vs->externals_count = 0; in r300_translate_vertex_shader()279 vs->externals_count = i+1; in r300_translate_vertex_shader()284 vs->immediates_count = vs->code.constants.Count - vs->externals_count; in r300_translate_vertex_shader()
48 unsigned externals_count; member
43 unsigned externals_count; member
257 unsigned imm_first = shader->externals_count; in r300_emit_fs_code_to_buffer()543 shader->externals_count = 0; in r300_translate_fragment_shader()547 shader->externals_count = i+1; in r300_translate_fragment_shader()552 for (i = shader->externals_count; i < shader->code.constants.Count; i++) { in r300_translate_fragment_shader()
201 unsigned count = fs->shader->externals_count; in r300_emit_fs_constants()231 unsigned first = fs->shader->externals_count; in r300_emit_fs_rc_constant_state()266 unsigned count = fs->shader->externals_count; in r500_emit_fs_constants()292 unsigned first = fs->shader->externals_count; in r500_emit_fs_rc_constant_state()1055 ((struct r300_vertex_shader*)r300->vs_state.state)->externals_count; in r300_emit_vs_constants()1059 int imm_first = vs->externals_count; in r300_emit_vs_constants()1068 if (vs->externals_count) { in r300_emit_vs_constants()
1015 r300->fs_constants.size = fs->shader->externals_count * 4 + 3; in r300_mark_fs_code_dirty()1018 r300->fs_constants.size = fs->shader->externals_count * 4 + 1; in r300_mark_fs_code_dirty()1878 (vs->externals_count ? vs->externals_count * 4 + 3 : 0) + in r300_bind_vs_state()