Searched refs:fBlocks (Results 1 – 4 of 4) sorted by relevance
46 : fBlocks(8) { in GrBufferAllocPool()60 if (fBlocks.count()) { in deleteBlocks()61 GrGeometryBuffer* buffer = fBlocks.back().fBuffer; in deleteBlocks()63 UNMAP_BUFFER(fBlocks.back()); in deleteBlocks()66 while (!fBlocks.empty()) { in deleteBlocks()94 BufferBlock& block = fBlocks.back(); in unmap()99 this->flushCpuData(fBlocks.back(), flushSize); in unmap()110 SkASSERT(!fBlocks.empty()); in validate()111 if (fBlocks.back().fBuffer->isMapped()) { in validate()112 GrGeometryBuffer* buf = fBlocks.back().fBuffer; in validate()[all …]
41 fBlocks.push_back() = initialBlock; in GrAllocator()54 fBlocks.push_back() = sk_malloc_throw(fBlockSize); in push_back()57 void* ret = (char*)fBlocks.back() + fItemSize * fInsertionIndexInBlock; in push_back()73 if (fBlocks.count() > 1) { in pop_back()74 sk_free(fBlocks.back()); in pop_back()75 fBlocks.pop_back(); in pop_back()86 for (int i = firstBlockToFree; i < fBlocks.count(); ++i) { in reset()87 sk_free(fBlocks[i]); in reset()90 fBlocks.reset(); in reset()94 fBlocks.pop_back_n(fBlocks.count() - 1); in reset()[all …]
120 SkTArray<BufferBlock> fBlocks; variable
69 BlockInfo& addBlock() { return fBlocks.push_back(); } in addBlock()71 int numBlocks() const { return fBlocks.count(); } in numBlocks()74 SkASSERT(index < fBlocks.count()); in block()76 return fBlocks[index]; in block()80 SkTArray<BlockInfo, true> fBlocks;