Searched refs:fCanUseAnyFunctionInShader (Results 1 – 3 of 3) sorted by relevance
23 fCanUseAnyFunctionInShader = true; in GrGLSLCaps()63 r.appendf("Can use any() function: %s\n", (fCanUseAnyFunctionInShader ? "YES" : "NO")); in dump()
82 bool canUseAnyFunctionInShader() const { return fCanUseAnyFunctionInShader; } in canUseAnyFunctionInShader()157 bool fCanUseAnyFunctionInShader : 1; variable
673 glslCaps->fCanUseAnyFunctionInShader = kImagination_GrGLVendor != ctxInfo.vendor(); in initGLSL()