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Searched refs:fCoverageUniform (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/
DGrDefaultGeoProcFactory.cpp132 fCoverageUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()
178 pdman.set1f(fCoverageUniform, GrNormalizeByteToFloat(dgp.coverage())); in setData()
196 UniformHandle fCoverageUniform; member in DefaultGeoProc::GLSLProcessor