Searched refs:fPushState (Results 1 – 8 of 8) sorted by relevance
66 short fPushState; field in RBBIRuleParseTable.RBBIRuleTableElement73 fPushState = (short)ps; in RBBIRuleTableElement()
908 if (tableEl.fPushState != 0) { in parse()914 fStack[fStackPtr] = tableEl.fPushState; in parse()
65 short fPushState; field in RBBIRuleParseTable.RBBIRuleTableElement72 fPushState = (short)ps; in RBBIRuleTableElement()
907 if (tableEl.fPushState != 0) { in parse()913 fStack[fStackPtr] = tableEl.fPushState; in parse()
72 uint8_t fPushState; member
1050 if (tableEl->fPushState != 0) { in parse()1057 fStack[fStackPtr] = tableEl->fPushState; in parse()
143 uint8_t fPushState; member
241 if (tableEl->fPushState != 0) { in compile()248 fStack[fStackPtr] = tableEl->fPushState; in compile()