Searched refs:fShaderPrecisionVaries (Results 1 – 3 of 3) sorted by relevance
83 bool floatPrecisionVaries() const { return fShaderPrecisionVaries; } in floatPrecisionVaries()115 bool fShaderPrecisionVaries; variable
19 fShaderPrecisionVaries = false; in GrShaderCaps()56 r.appendf("Shader Float Precisions (varies: %s):\n", gNY[fShaderPrecisionVaries]); in dump()
1107 glslCaps->fShaderPrecisionVaries = false; in initShaderPrecisionTable()1121 else if (!glslCaps->fShaderPrecisionVaries) { in initShaderPrecisionTable()1122 glslCaps->fShaderPrecisionVaries = in initShaderPrecisionTable()1132 glslCaps->fShaderPrecisionVaries = false; in initShaderPrecisionTable()