Searched refs:fTextureHandle (Results 1 – 13 of 13) sorted by relevance
220 yDesc.fTextureHandle = yuvTextureHandles[0]; in NewFromYUVTexturesCopy()228 uDesc.fTextureHandle = yuvTextureHandles[1]; in NewFromYUVTexturesCopy()236 vDesc.fTextureHandle = yuvTextureHandles[2]; in NewFromYUVTexturesCopy()
55 backendDesc.fTextureHandle = backendTex; in DEF_GPUTEST_FOR_NULL_CONTEXT()
170 externalDesc.fTextureHandle = reinterpret_cast<GrBackendObject>(&externalTexture); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
174 rectangleDesc.fTextureHandle = reinterpret_cast<GrBackendObject>(&rectangleInfo); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
108 wrappedDesc.fTextureHandle = texHandle; in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()437 desc.fTextureHandle = textureObject; in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()904 desc.fTextureHandle = textureObject; in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
202 backendDesc.fTextureHandle = srcTexture->getTextureHandle(); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
211 desc.fTextureHandle = texHandles[0]; in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()215 desc.fTextureHandle = texHandles[1]; in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
711 backendDesc.fTextureHandle = tex->getTextureHandle(); in DEF_GPUTEST_FOR_NATIVE_CONTEXT()
1169 fakeDesc.fTextureHandle = backendTex;
113 desc.fTextureHandle = reinterpret_cast<GrBackendObject>(&info); in createRectangleTextureImg()
593 GrBackendObject fTextureHandle; member
560 if (0 == desc.fTextureHandle) { in onWrapBackendTexture()570 GrVkImage::Resource* imageRsrc = reinterpret_cast<GrVkImage::Resource*>(desc.fTextureHandle); in onWrapBackendTexture()
540 if (!desc.fTextureHandle) { in onWrapBackendTexture()544 const GrGLTextureInfo* info = reinterpret_cast<const GrGLTextureInfo*>(desc.fTextureHandle); in onWrapBackendTexture()557 idDesc.fInfo.fID = static_cast<GrGLuint>(desc.fTextureHandle); in onWrapBackendTexture()658 if (!desc.fTextureHandle) { in onWrapBackendTextureAsRenderTarget()662 const GrGLTextureInfo* info = reinterpret_cast<const GrGLTextureInfo*>(desc.fTextureHandle); in onWrapBackendTextureAsRenderTarget()672 idDesc.fInfo.fID = static_cast<GrGLuint>(desc.fTextureHandle); in onWrapBackendTextureAsRenderTarget()