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Searched refs:fTileModeY (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/image/
DSkImageShader.cpp19 , fTileModeY(tmy) in SkImageShader()
36 buffer.writeUInt(fTileModeY); in flatten()
50 return SkBitmapProcShader::MakeContext(*this, fTileModeX, fTileModeY, in onCreateContext()
68 str->appendf("ImageShader: ((%s %s) ", gTileModeName[fTileModeX], gTileModeName[fTileModeY]); in toString()
106 SkShader::TileMode tm[] = { fTileModeX, fTileModeY }; in asFragmentProcessor()
DSkImageShader.h35 const TileMode fTileModeY; variable
/external/skia/src/core/
DSkBitmapProcShader.cpp34 fTileModeY = (uint8_t)tmy; in SkBitmapProcShader()
46 xy[1] = (TileMode)fTileModeY; in onIsABitmap()
68 buffer.writeUInt(fTileModeY); in flatten()
98 return MakeContext(*this, (TileMode)fTileModeX, (TileMode)fTileModeY, in onCreateContext()
279 gTileModeName[fTileModeY]); in toString()
319 (TileMode)fTileModeY, in asFragmentProcessor()
DSkBitmapProcState.cpp45 fTileModeY = tmy; in SkBitmapProcState()
54 fTileModeY = tmy; in SkBitmapProcState()
157 SkShader::kClamp_TileMode == fTileModeY; in chooseProcs()
502 SkShader::kClamp_TileMode != s.fTileModeY) { in S32_D32_constX_shaderproc()
512 switch (s.fTileModeY) { in S32_D32_constX_shaderproc()
532 SkShader::kClamp_TileMode != s.fTileModeY)) { in S32_D32_constX_shaderproc()
538 switch (s.fTileModeY) { in S32_D32_constX_shaderproc()
635 SkShader::TileMode ty = (SkShader::TileMode)fTileModeY; in chooseShaderProc32()
DSkBitmapProcState_matrixProcs.cpp489 fIntTileProcY = choose_int_tile_proc(fTileModeY); in chooseMatrixProc()
510 if (SkShader::kClamp_TileMode == fTileModeX && SkShader::kClamp_TileMode == fTileModeY) { in chooseMatrixProc()
521 if (SkShader::kRepeat_TileMode == fTileModeX && SkShader::kRepeat_TileMode == fTileModeY) { in chooseMatrixProc()
526 fTileProcY = choose_tile_proc(fTileModeY); in chooseMatrixProc()
528 fTileLowBitsProcY = choose_tile_lowbits_proc(fTileModeY); in chooseMatrixProc()
DSkBitmapProcShader.h61 uint8_t fTileModeX, fTileModeY; variable
DSkBitmapProcState.h75 uint8_t fTileModeY; // CONSTRUCTOR member