Searched refs:fVertexInputs (Results 1 – 3 of 3) sorted by relevance
83 for (int j = 0; j < fVertexInputs.count(); ++j) { in addAttribute()84 const GrGLSLShaderVar& attr = fVertexInputs[j]; in addAttribute()90 fVertexInputs.push_back(var); in addAttribute()144 this->appendDecls(fVertexInputs, inputDecls); in getVertexDecls()
75 , fVertexInputs(kVaryingsPerBlock) in GrGLSLVaryingHandler()159 VarArray fVertexInputs; variable
20 finalize_helper(fVertexInputs); in onFinalize()