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Searched refs:fVisibility (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLVarying.cpp52 v.fVisibility = kNone_GrShaderFlags; in internalAddVarying()
55 v.fVisibility |= kVertex_GrShaderFlag; in internalAddVarying()
61 v.fVisibility |= kGeometry_GrShaderFlag; in internalAddVarying()
65 v.fVisibility |= kFragment_GrShaderFlag; in internalAddVarying()
113 if (v.fVisibility & kVertex_GrShaderFlag) { in finalize()
116 if (v.fVisibility & kGeometry_GrShaderFlag) { in finalize()
122 if (v.fVisibility & kFragment_GrShaderFlag) { in finalize()
124 if (v.fVisibility & kGeometry_GrShaderFlag) { in finalize()
DGrGLSLVarying.h151 GrShaderFlags fVisibility; member
/external/skia/src/gpu/gl/
DGrGLUniformHandler.cpp46 uni.fVisibility = visibility; in internalAddUniformArray()
57 if (fUniforms[i].fVisibility & visibility) { in appendUniformDecls()
DGrGLProgramDataManager.h31 uint32_t fVisibility; member
DGrGLProgramDataManager.cpp35 if (kVertex_GrShaderFlag & builderUniform.fVisibility) { in GrGLProgramDataManager()
40 if (kFragment_GrShaderFlag & builderUniform.fVisibility) { in GrGLProgramDataManager()
/external/skia/src/gpu/vk/
DGrVkUniformHandler.cpp90 uni.fVisibility = visibility; in internalAddUniformArray()
129 if (visibility == localUniform.fVisibility) { in appendUniformDecls()
DGrVkUniformHandler.h32 uint32_t fVisibility; member
DGrVkProgramBuilder.cpp176 dsSamplerBindings[i].stageFlags = visibility_to_vk_stage_flags(uniformInfo.fVisibility); in finalize()