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Searched refs:fX2 (Results 1 – 4 of 4) sorted by relevance

/external/skia/gm/
Dcircularclips.cpp13 SkScalar fX1, fX2, fY, fR; member in CircularClipsGM
19 fX2 = 120; in onOnceBeforeDraw()
24 fCircle2.addCircle(fX2, fY, fR, SkPath::kCW_Direction); in onOnceBeforeDraw()
48 SkRect rect = SkRect::MakeLTRB(fX1 - fR, fY - fR, fX2 + fR, fY + fR); in onDraw()
56 canvas->translate(-((fX1 + fX2)/2 - fR), -(fY - 2*fR/3)); in onDraw()
85 canvas->translate(fX1 + fX2, 0); in onDraw()
/external/apache-commons-math/src/main/java/org/apache/commons/math/optimization/direct/
DPowellOptimizer.java108 double fX2 = 0; in doOptimize() local
116 fX2 = fVal; in doOptimize()
124 if ((fX2 - fVal) > delta) { in doOptimize()
125 delta = fX2 - fVal; in doOptimize()
148 fX2 = computeObjectiveValue(x2); in doOptimize()
150 if (fX > fX2) { in doOptimize()
151 double t = 2 * (fX + fX2 - 2 * fVal); in doOptimize()
154 temp = fX - fX2; in doOptimize()
/external/jmonkeyengine/engine/src/core/com/jme3/math/
DMatrix3f.java742 float fX2 = axis.x * axis.x; in fromAngleNormalAxis() local
752 m00 = fX2 * fOneMinusCos + fCos; in fromAngleNormalAxis()
DMatrix4f.java929 float fX2 = axis.x * axis.x; in fromAngleNormalAxis() local
939 m00 = fX2 * fOneMinusCos + fCos; in fromAngleNormalAxis()