/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/ |
D | b2WheelJoint.h | 62 float32 maxMotorTorque; 65 float32 motorSpeed; 68 float32 frequencyHz; 71 float32 dampingRatio; 87 b2Vec2 GetReactionForce(float32 inv_dt) const; 88 float32 GetReactionTorque(float32 inv_dt) const; 100 float32 GetJointTranslation() const; 103 float32 GetJointSpeed() const; 112 void SetMotorSpeed(float32 speed); 115 float32 GetMotorSpeed() const; [all …]
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D | b2PrismaticJoint.h | 61 float32 referenceAngle; 67 float32 lowerTranslation; 70 float32 upperTranslation; 76 float32 maxMotorForce; 79 float32 motorSpeed; 92 b2Vec2 GetReactionForce(float32 inv_dt) const; 93 float32 GetReactionTorque(float32 inv_dt) const; 105 float32 GetReferenceAngle() const { return m_referenceAngle; } in GetReferenceAngle() 108 float32 GetJointTranslation() const; 111 float32 GetJointSpeed() const; [all …]
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D | b2RevoluteJoint.h | 62 float32 referenceAngle; 68 float32 lowerAngle; 71 float32 upperAngle; 77 float32 motorSpeed; 81 float32 maxMotorTorque; 103 float32 GetReferenceAngle() const { return m_referenceAngle; } in GetReferenceAngle() 106 float32 GetJointAngle() const; 109 float32 GetJointSpeed() const; 118 float32 GetLowerLimit() const; 121 float32 GetUpperLimit() const; [all …]
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D | b2DistanceJoint.h | 54 float32 length; 58 float32 frequencyHz; 61 float32 dampingRatio; 76 b2Vec2 GetReactionForce(float32 inv_dt) const; 80 float32 GetReactionTorque(float32 inv_dt) const; 90 void SetLength(float32 length); 91 float32 GetLength() const; 94 void SetFrequency(float32 hz); 95 float32 GetFrequency() const; 98 void SetDampingRatio(float32 ratio); [all …]
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D | b2MotorJoint.h | 44 float32 angularOffset; 47 float32 maxForce; 50 float32 maxTorque; 53 float32 correctionFactor; 65 b2Vec2 GetReactionForce(float32 inv_dt) const; 66 float32 GetReactionTorque(float32 inv_dt) const; 73 void SetAngularOffset(float32 angularOffset); 74 float32 GetAngularOffset() const; 77 void SetMaxForce(float32 force); 80 float32 GetMaxForce() const; [all …]
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D | b2PulleyJoint.h | 24 const float32 b2_minPulleyLength = 2.0f; 47 float32 ratio); 62 float32 lengthA; 65 float32 lengthB; 68 float32 ratio; 85 b2Vec2 GetReactionForce(float32 inv_dt) const; 86 float32 GetReactionTorque(float32 inv_dt) const; 95 float32 GetLengthA() const; 98 float32 GetLengthB() const; 101 float32 GetRatio() const; [all …]
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D | b2MouseJoint.h | 44 float32 maxForce; 47 float32 frequencyHz; 50 float32 dampingRatio; 71 b2Vec2 GetReactionForce(float32 inv_dt) const; 74 float32 GetReactionTorque(float32 inv_dt) const; 81 void SetMaxForce(float32 force); 82 float32 GetMaxForce() const; 85 void SetFrequency(float32 hz); 86 float32 GetFrequency() const; 89 void SetDampingRatio(float32 ratio); [all …]
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D | b2WeldJoint.h | 50 float32 referenceAngle; 54 float32 frequencyHz; 57 float32 dampingRatio; 68 b2Vec2 GetReactionForce(float32 inv_dt) const; 69 float32 GetReactionTorque(float32 inv_dt) const; 78 float32 GetReferenceAngle() const { return m_referenceAngle; } in GetReferenceAngle() 81 void SetFrequency(float32 hz) { m_frequencyHz = hz; } in SetFrequency() 82 float32 GetFrequency() const { return m_frequencyHz; } in GetFrequency() 85 void SetDampingRatio(float32 ratio) { m_dampingRatio = ratio; } in SetDampingRatio() 86 float32 GetDampingRatio() const { return m_dampingRatio; } in GetDampingRatio() [all …]
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D | b2WheelJoint.cpp | 88 float32 mA = m_invMassA, mB = m_invMassB; in InitVelocityConstraints() 89 float32 iA = m_invIA, iB = m_invIB; in InitVelocityConstraints() 92 float32 aA = data.positions[m_indexA].a; in InitVelocityConstraints() 94 float32 wA = data.velocities[m_indexA].w; in InitVelocityConstraints() 97 float32 aB = data.positions[m_indexB].a; in InitVelocityConstraints() 99 float32 wB = data.velocities[m_indexB].w; in InitVelocityConstraints() 132 float32 invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx; in InitVelocityConstraints() 138 float32 C = b2Dot(d, m_ax); in InitVelocityConstraints() 141 float32 omega = 2.0f * b2_pi * m_frequencyHz; in InitVelocityConstraints() 144 float32 d = 2.0f * m_springMass * m_dampingRatio * omega; in InitVelocityConstraints() [all …]
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D | b2FrictionJoint.h | 47 float32 maxForce; 50 float32 maxTorque; 61 b2Vec2 GetReactionForce(float32 inv_dt) const; 62 float32 GetReactionTorque(float32 inv_dt) const; 71 void SetMaxForce(float32 force); 74 float32 GetMaxForce() const; 77 void SetMaxTorque(float32 torque); 80 float32 GetMaxTorque() const; 100 float32 m_angularImpulse; 101 float32 m_maxForce; [all …]
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D | b2PrismaticJoint.cpp | 138 float32 aA = data.positions[m_indexA].a; in InitVelocityConstraints() 140 float32 wA = data.velocities[m_indexA].w; in InitVelocityConstraints() 143 float32 aB = data.positions[m_indexB].a; in InitVelocityConstraints() 145 float32 wB = data.velocities[m_indexB].w; in InitVelocityConstraints() 154 float32 mA = m_invMassA, mB = m_invMassB; in InitVelocityConstraints() 155 float32 iA = m_invIA, iB = m_invIB; in InitVelocityConstraints() 177 float32 s1test; in InitVelocityConstraints() 180 float32 k11 = mA + mB + iA * m_s1 * m_s1 + iB * m_s2 * m_s2; in InitVelocityConstraints() 181 float32 k12 = iA * m_s1 + iB * m_s2; in InitVelocityConstraints() 182 float32 k13 = iA * m_s1 * m_a1 + iB * m_s2 * m_a2; in InitVelocityConstraints() [all …]
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D | b2RopeJoint.h | 47 float32 maxLength; 64 b2Vec2 GetReactionForce(float32 inv_dt) const; 65 float32 GetReactionTorque(float32 inv_dt) const; 74 void SetMaxLength(float32 length) { m_maxLength = length; } in SetMaxLength() 75 float32 GetMaxLength() const; 94 float32 m_maxLength; 95 float32 m_length; 96 float32 m_impulse; 106 float32 m_invMassA; 107 float32 m_invMassB; [all …]
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D | b2GearJoint.h | 44 float32 ratio; 62 b2Vec2 GetReactionForce(float32 inv_dt) const; 63 float32 GetReactionTorque(float32 inv_dt) const; 72 void SetRatio(float32 ratio); 73 float32 GetRatio() const; 107 float32 m_referenceAngleA; 108 float32 m_referenceAngleB; 110 float32 m_constant; 111 float32 m_ratio; 113 float32 m_impulse; [all …]
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D | b2MotorJoint.cpp | 42 float32 angleA = bodyA->GetAngle(); in Initialize() 43 float32 angleB = bodyB->GetAngle(); in Initialize() 73 float32 aA = data.positions[m_indexA].a; in InitVelocityConstraints() 75 float32 wA = data.velocities[m_indexA].w; in InitVelocityConstraints() 78 float32 aB = data.positions[m_indexB].a; in InitVelocityConstraints() 80 float32 wB = data.velocities[m_indexB].w; in InitVelocityConstraints() 97 float32 mA = m_invMassA, mB = m_invMassB; in InitVelocityConstraints() 98 float32 iA = m_invIA, iB = m_invIB; in InitVelocityConstraints() 144 float32 wA = data.velocities[m_indexA].w; in SolveVelocityConstraints() 146 float32 wB = data.velocities[m_indexB].w; in SolveVelocityConstraints() [all …]
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D | b2PulleyJoint.cpp | 38 float32 r) in Initialize() 85 float32 aA = data.positions[m_indexA].a; in InitVelocityConstraints() 87 float32 wA = data.velocities[m_indexA].w; in InitVelocityConstraints() 90 float32 aB = data.positions[m_indexB].a; in InitVelocityConstraints() 92 float32 wB = data.velocities[m_indexB].w; in InitVelocityConstraints() 103 float32 lengthA = m_uA.Length(); in InitVelocityConstraints() 104 float32 lengthB = m_uB.Length(); in InitVelocityConstraints() 125 float32 ruA = b2Cross(m_rA, m_uA); in InitVelocityConstraints() 126 float32 ruB = b2Cross(m_rB, m_uB); in InitVelocityConstraints() 128 float32 mA = m_invMassA + m_invIA * ruA * ruA; in InitVelocityConstraints() [all …]
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D | b2RevoluteJoint.cpp | 75 float32 aA = data.positions[m_indexA].a; in InitVelocityConstraints() 77 float32 wA = data.velocities[m_indexA].w; in InitVelocityConstraints() 79 float32 aB = data.positions[m_indexB].a; in InitVelocityConstraints() 81 float32 wB = data.velocities[m_indexB].w; in InitVelocityConstraints() 97 float32 mA = m_invMassA, mB = m_invMassB; in InitVelocityConstraints() 98 float32 iA = m_invIA, iB = m_invIB; in InitVelocityConstraints() 125 float32 jointAngle = aB - aA - m_referenceAngle; in InitVelocityConstraints() 186 float32 wA = data.velocities[m_indexA].w; in SolveVelocityConstraints() 188 float32 wB = data.velocities[m_indexB].w; in SolveVelocityConstraints() 190 float32 mA = m_invMassA, mB = m_invMassB; in SolveVelocityConstraints() [all …]
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/external/vulkan-validation-layers/libs/glm/detail/ |
D | glm.cpp | 83 template struct tvec2<float32, lowp>; 94 template struct tvec2<float32, mediump>; 105 template struct tvec2<float32, highp>; 117 template struct tvec3<float32, lowp>; 128 template struct tvec3<float32, mediump>; 139 template struct tvec3<float32, highp>; 151 template struct tvec4<float32, lowp>; 162 template struct tvec4<float32, mediump>; 173 template struct tvec4<float32, highp>; 177 template struct tmat2x2<float32, lowp>; [all …]
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/ |
D | b2TimeStep.h | 27 float32 step; 28 float32 collide; 29 float32 solve; 30 float32 solveInit; 31 float32 solveVelocity; 32 float32 solvePosition; 33 float32 broadphase; 34 float32 solveTOI; 40 float32 dt; // time step 41 float32 inv_dt; // inverse time step (0 if dt == 0). [all …]
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D | b2Body.h | 81 float32 angle; 87 float32 angularVelocity; 92 float32 linearDamping; 97 float32 angularDamping; 122 float32 gravityScale; 145 b2Fixture* CreateFixture(const b2Shape* shape, float32 density); 161 void SetTransform(const b2Vec2& position, float32 angle); 173 float32 GetAngle() const; 191 void SetAngularVelocity(float32 omega); 195 float32 GetAngularVelocity() const; [all …]
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D | b2Fixture.h | 77 float32 friction; 80 float32 restitution; 83 float32 density; 171 void SetDensity(float32 density); 174 float32 GetDensity() const; 177 float32 GetFriction() const; 181 void SetFriction(float32 friction); 184 float32 GetRestitution() const; 188 void SetRestitution(float32 restitution); 218 float32 m_density; [all …]
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Common/ |
D | b2Math.h | 30 inline bool b2IsValid(float32 x) in b2IsValid() 37 inline float32 b2InvSqrt(float32 x) in b2InvSqrt() 41 float32 x; in b2InvSqrt() 46 float32 xhalf = 0.5f * x; in b2InvSqrt() 63 b2Vec2(float32 x, float32 y) : x(x), y(y) {} in b2Vec2() 69 void Set(float32 x_, float32 y_) { x = x_; y = y_; } in Set() 75 float32 operator () (int32 i) const in operator() 81 float32& operator () (int32 i) in operator() 99 void operator *= (float32 a) 105 float32 Length() const in Length() [all …]
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Rope/ |
D | b2Rope.cpp | 53 m_ims = (float32*)b2Alloc(m_count * sizeof(float32)); in Initialize() 61 float32 m = def->masses[i]; in Initialize() 74 m_Ls = (float32*)b2Alloc(count2 * sizeof(float32)); in Initialize() 75 m_as = (float32*)b2Alloc(count3 * sizeof(float32)); in Initialize() 93 float32 a = b2Cross(d1, d2); in Initialize() 94 float32 b = b2Dot(d1, d2); in Initialize() 105 void b2Rope::Step(float32 h, int32 iterations) in Step() 112 float32 d = expf(- h * m_damping); in Step() 133 float32 inv_h = 1.0f / h; in Step() 150 float32 L = d.Normalize(); in SolveC2() [all …]
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D | b2Rope.h | 47 float32* masses; 53 float32 damping; 56 float32 k2; 59 float32 k3; 73 void Step(float32 timeStep, int32 iterations); 91 void SetAngle(float32 angle); 103 float32* m_ims; 105 float32* m_Ls; 106 float32* m_as; 109 float32 m_damping; [all …]
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/ |
D | b2ContactSolver.cpp | 38 float32 invMassA, invMassB; 40 float32 invIA, invIB; 42 float32 radiusA, radiusB; 66 float32 radiusA = shapeA->m_radius; in b2ContactSolver() 67 float32 radiusB = shapeB->m_radius; in b2ContactSolver() 147 float32 radiusA = pc->radiusA; in InitializeVelocityConstraints() 148 float32 radiusB = pc->radiusB; in InitializeVelocityConstraints() 154 float32 mA = vc->invMassA; in InitializeVelocityConstraints() 155 float32 mB = vc->invMassB; in InitializeVelocityConstraints() 156 float32 iA = vc->invIA; in InitializeVelocityConstraints() [all …]
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D | b2Contact.h | 37 inline float32 b2MixFriction(float32 friction1, float32 friction2) in b2MixFriction() 44 inline float32 b2MixRestitution(float32 restitution1, float32 restitution2) in b2MixRestitution() 120 void SetFriction(float32 friction); 123 float32 GetFriction() const; 130 void SetRestitution(float32 restitution); 133 float32 GetRestitution() const; 139 void SetTangentSpeed(float32 speed); 142 float32 GetTangentSpeed() const; 214 float32 m_toi; 216 float32 m_friction; [all …]
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