Searched refs:forceActivation (Results 1 – 3 of 3) sorted by relevance
63 void btCollisionObject::activate(bool forceActivation) const in activate()65 if (forceActivation || !(m_collisionFlags & (CF_STATIC_OBJECT|CF_KINEMATIC_OBJECT))) in activate()
284 void activate(bool forceActivation = false) const; in ATTRIBUTE_ALIGNED16()
269 public void activate(boolean forceActivation) { in activate() argument270 CollisionJNI.btCollisionObject_activate__SWIG_0(swigCPtr, this, forceActivation); in activate()