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Searched refs:fovy (Results 1 – 13 of 13) sorted by relevance

/external/vulkan-validation-layers/libs/glm/gtc/
Dmatrix_transform.hpp186 T const & fovy,
217 T fovy, T aspect, T near);
228 T fovy, T aspect, T near);
Dmatrix_transform.inl220 valType const & fovy, argument
230 valType const rad = fovy;
233 valType const rad = glm::radians(fovy);
282 T fovy, argument
288 T const range = tan(fovy / T(2)) * zNear;
291 T const range = tan(radians(fovy / T(2))) * zNear;
310 T fovy, argument
316 T range = tan(fovy / T(2)) * zNear;
319 T range = tan(radians(fovy / T(2))) * zNear;
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dmatrixop.c167 float fovy, float aspect, in Matrix4x4_Perspective() argument
171 frustumH = tanf(fovy / 360.f * PI) * nearZ; in Matrix4x4_Perspective()
Dmatrixop.h41 extern void Matrix4x4_Perspective(Matrix4x4 mat, float fovy, float aspect,
Ddemo.c716 static void gluPerspective(GLfloat fovy, GLfloat aspect, in gluPerspective() argument
721 ymax = zNear * (GLfloat)tan(fovy * PI / 360); in gluPerspective()
/external/chromium-trace/catapult/tracing/third_party/gl-matrix/spec/gl-matrix/
Dmat4-spec.js522 var fovy = Math.PI * 0.5;
523 beforeEach(function() { result = mat4.perspective(out, fovy, 1, 0, 1); });
/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DIMath.js669 J3DIMatrix4.prototype.perspective = function(fovy, aspect, zNear, zFar) argument
671 var top = Math.tan(fovy * Math.PI / 360) * zNear;
/external/chromium-trace/catapult/tracing/third_party/gl-matrix/src/gl-matrix/
Dmat4.js1077 mat4.perspective = function (out, fovy, aspect, near, far) { argument
1078 var f = 1.0 / Math.tan(fovy / 2),
/external/libgdx/gdx/src/com/badlogic/gdx/math/
DMatrix4.java478 public Matrix4 setToProjection (float near, float far, float fovy, float aspectRatio) { in setToProjection() argument
480 float l_fd = (float)(1.0 / Math.tan((fovy * (Math.PI / 180)) / 2.0)); in setToProjection()
/external/opencv/cv/src/
Dcvcalibration.cpp1757 double apertureWidth, double apertureHeight, double *fovx, double *fovy, in cvCalibrationMatrixValues() argument
1800 if(fovy) in cvCalibrationMatrixValues()
1801 *fovy = 2 * atan(imgHeight / (2 * alphay)) * 180.0 / CV_PI; in cvCalibrationMatrixValues()
/external/opencv/cv/include/
Dcv.h1304 double *fovy CV_DEFAULT(NULL), in LOAD_CHDL()
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/math/
DMatrix4.java556 public Matrix4 setToProjection (float near, float far, float fovy, float aspectRatio) { in setToProjection() argument
558 float l_fd = (float)(1.0 / Math.tan((fovy * (Math.PI / 180)) / 2.0)); in setToProjection()
/external/chromium-trace/catapult/tracing/third_party/gl-matrix/dist/
Dgl-matrix.js2462 mat4.perspective = function (out, fovy, aspect, near, far) {
2463 var f = 1.0 / Math.tan(fovy / 2),