Searched refs:frictionMode (Results 1 – 4 of 4) sorted by relevance
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/ |
D | btCollisionObject.h | 163 …void setAnisotropicFriction(const btVector3& anisotropicFriction, int frictionMode = CF_ANISOTROPI… in ATTRIBUTE_ALIGNED16() 167 m_hasAnisotropicFriction = isUnity?frictionMode : 0; in ATTRIBUTE_ALIGNED16() 169 bool hasAnisotropicFriction(int frictionMode = CF_ANISOTROPIC_FRICTION) const in ATTRIBUTE_ALIGNED16() 171 return (m_hasAnisotropicFriction&frictionMode)!=0; in ATTRIBUTE_ALIGNED16()
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/ |
D | btCollisionObject.java | 180 public void setAnisotropicFriction(Vector3 anisotropicFriction, int frictionMode) { in setAnisotropicFriction() argument 181 …tCollisionObject_setAnisotropicFriction__SWIG_0(swigCPtr, this, anisotropicFriction, frictionMode); in setAnisotropicFriction() 188 public boolean hasAnisotropicFriction(int frictionMode) { in hasAnisotropicFriction() argument 189 …return CollisionJNI.btCollisionObject_hasAnisotropicFriction__SWIG_0(swigCPtr, this, frictionMode); in hasAnisotropicFriction()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/ |
D | btSequentialImpulseConstraintSolver.h | 69 …applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection, int frictionMode); in ATTRIBUTE_ALIGNED16()
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D | btSequentialImpulseConstraintSolver.cpp | 513 …:applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection, int frictionMode) in applyAnisotropicFriction() argument 517 if (colObj && colObj->hasAnisotropicFriction(frictionMode)) in applyAnisotropicFriction()
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