Home
last modified time | relevance | path

Searched refs:frictionMode (Results 1 – 4 of 4) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
DbtCollisionObject.h163 …void setAnisotropicFriction(const btVector3& anisotropicFriction, int frictionMode = CF_ANISOTROPI… in ATTRIBUTE_ALIGNED16()
167 m_hasAnisotropicFriction = isUnity?frictionMode : 0; in ATTRIBUTE_ALIGNED16()
169 bool hasAnisotropicFriction(int frictionMode = CF_ANISOTROPIC_FRICTION) const in ATTRIBUTE_ALIGNED16()
171 return (m_hasAnisotropicFriction&frictionMode)!=0; in ATTRIBUTE_ALIGNED16()
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
DbtCollisionObject.java180 public void setAnisotropicFriction(Vector3 anisotropicFriction, int frictionMode) { in setAnisotropicFriction() argument
181 …tCollisionObject_setAnisotropicFriction__SWIG_0(swigCPtr, this, anisotropicFriction, frictionMode); in setAnisotropicFriction()
188 public boolean hasAnisotropicFriction(int frictionMode) { in hasAnisotropicFriction() argument
189 …return CollisionJNI.btCollisionObject_hasAnisotropicFriction__SWIG_0(swigCPtr, this, frictionMode); in hasAnisotropicFriction()
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
DbtSequentialImpulseConstraintSolver.h69 …applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection, int frictionMode); in ATTRIBUTE_ALIGNED16()
DbtSequentialImpulseConstraintSolver.cpp513 …:applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection, int frictionMode) in applyAnisotropicFriction() argument
517 if (colObj && colObj->hasAnisotropicFriction(frictionMode)) in applyAnisotropicFriction()