Searched refs:gBleedRec (Results 1 – 1 of 1) sorted by relevance
304 } gBleedRec[] = { variable335 return SkString(gBleedRec[fBT].fName); in onShortName()457 madePixels = gBleedRec[fBT].fPixelMaker(context, &fSmallTestPixels, kSmallTextureSize, in onDraw()459 madePixels &= gBleedRec[fBT].fPixelMaker(context, &fBigTestPixels, 2 * kMaxTileSize, in onDraw()471 fShader.reset(gBleedRec[fBT].fShaderMaker()); in onDraw()