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Searched refs:gBleedRec (Results 1 – 1 of 1) sorted by relevance

/external/skia/gm/
Dbleed.cpp304 } gBleedRec[] = { variable
335 return SkString(gBleedRec[fBT].fName); in onShortName()
457 madePixels = gBleedRec[fBT].fPixelMaker(context, &fSmallTestPixels, kSmallTextureSize, in onDraw()
459 madePixels &= gBleedRec[fBT].fPixelMaker(context, &fBigTestPixels, 2 * kMaxTileSize, in onDraw()
471 fShader.reset(gBleedRec[fBT].fShaderMaker()); in onDraw()