Home
last modified time | relevance | path

Searched refs:getActivationState (Results 1 – 10 of 10) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
DbtSimulationIslandManager.cpp248 if (colObj0->getActivationState()== ACTIVE_TAG) in buildIslands()
252 if (colObj0->getActivationState()== DISABLE_DEACTIVATION) in buildIslands()
297 if ( colObj0->getActivationState() == ISLAND_SLEEPING) in buildIslands()
326 if (((colObj0) && colObj0->getActivationState() != ISLAND_SLEEPING) || in buildIslands()
327 ((colObj1) && colObj1->getActivationState() != ISLAND_SLEEPING)) in buildIslands()
331 if (colObj0->isKinematicObject() && colObj0->getActivationState() != ISLAND_SLEEPING) in buildIslands()
336 if (colObj1->isKinematicObject() && colObj1->getActivationState() != ISLAND_SLEEPING) in buildIslands()
DbtCollisionObject.h269 SIMD_FORCE_INLINE int getActivationState() const { return m_activationState1;} in ATTRIBUTE_ALIGNED16()
288 …return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION)); in ATTRIBUTE_ALIGNED16()
DbtCollisionWorld.cpp1471 switch(colObj->getActivationState()) in debugDrawWorld()
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
DbtMultiBodyDynamicsWorld.cpp139 if (col && col->getActivationState() == ACTIVE_TAG) in updateActivationState()
147 if (col && col->getActivationState() == ACTIVE_TAG) in updateActivationState()
156 if (col && col->getActivationState() != DISABLE_DEACTIVATION) in updateActivationState()
162 if (col && col->getActivationState() != DISABLE_DEACTIVATION) in updateActivationState()
453 if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING) in solveConstraints()
459 …if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPIN… in solveConstraints()
490 if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING) in solveConstraints()
496 …if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPIN… in solveConstraints()
695 … if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING) in solveConstraints()
701 …if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPIN… in solveConstraints()
[all …]
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
DbtRigidBody.h420 if ( (getActivationState() == ISLAND_SLEEPING) || (getActivationState() == DISABLE_DEACTIVATION)) in updateDeactivation()
438 if (getActivationState() == DISABLE_DEACTIVATION) in wantsSleeping()
445 if ( (getActivationState() == ISLAND_SLEEPING) || (getActivationState() == WANTS_DEACTIVATION)) in wantsSleeping()
DbtSimpleDynamicsWorld.cpp257 if (body->getActivationState() != ISLAND_SLEEPING) in synchronizeMotionStates()
DbtDiscreteDynamicsWorld.cpp271 if (body && body->getActivationState() != ISLAND_SLEEPING) in saveKinematicState()
639 if (body->getActivationState() == ACTIVE_TAG) in updateActivationState()
641 if (body->getActivationState() == ISLAND_SLEEPING) in updateActivationState()
650 if (body->getActivationState() != DISABLE_DEACTIVATION) in updateActivationState()
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
DbtCollisionObject.java249 public int getActivationState() { in getActivationState() method in btCollisionObject
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/
DbtSoftBody.cpp860 if (getActivationState() == ISLAND_SLEEPING) in setRestLengthScale()
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/
Dcollision_wrap.cpp24072 result = (int)((btCollisionObject const *)arg1)->getActivationState(); in Java_com_badlogic_gdx_physics_bullet_collision_CollisionJNI_btCollisionObject_1getActivationState()