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Searched refs:getAngularVelocity (Results 1 – 25 of 27) sorted by relevance

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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
DPhysicsRigidBody.java435 public Vector3f getAngularVelocity() { in getAngularVelocity() method in PhysicsRigidBody
437 getAngularVelocity(objectId, vec); in getAngularVelocity()
441 private native void getAngularVelocity(long objectId, Vector3f vec); in getAngularVelocity() method in PhysicsRigidBody
447 public void getAngularVelocity(Vector3f vec) { in getAngularVelocity() method in PhysicsRigidBody
448 getAngularVelocity(objectId, vec); in getAngularVelocity()
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
DbtRigidBody.cpp296 btVector3 tmp = inertiaTensorWorld*getAngularVelocity(); in computeGyroscopicForceExplicit()
297 btVector3 gf = getAngularVelocity().cross(tmp); in computeGyroscopicForceExplicit()
317 btVector3 omega1 = getAngularVelocity(); in computeGyroscopicImpulseImplicit_Body()
361 const btVector3 w0 = getAngularVelocity(); in computeGyroscopicImpulseImplicit_World()
429 m_interpolationAngularVelocity = getAngularVelocity(); in setCenterOfMassTransform()
DbtRigidBody.h362 const btVector3& getAngularVelocity() const { in getAngularVelocity() function
424 (getAngularVelocity().length2() < m_angularSleepingThreshold*m_angularSleepingThreshold)) in updateDeactivation()
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
DbtContactConstraint.cpp155 body1.getCenterOfMassTransform().getBasis().transpose() * body1.getAngularVelocity(), in resolveSingleBilateral()
157 body2.getCenterOfMassTransform().getBasis().transpose() * body2.getAngularVelocity()); in resolveSingleBilateral()
DbtGeneric6DofConstraint.cpp177 btVector3 angVelA = body0->getAngularVelocity(); in solveAngularLimits()
178 btVector3 angVelB = body1->getAngularVelocity(); in solveAngularLimits()
577 const btVector3& angVelA = m_rbA.getAngularVelocity(); in getInfo2()
578 const btVector3& angVelB = m_rbB.getAngularVelocity(); in getInfo2()
DbtSolverBody.h154 SIMD_FORCE_INLINE void getAngularVelocity(btVector3& angVel) const in ATTRIBUTE_ALIGNED16()
DbtHingeConstraint.cpp398 …assTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getAngularVelocity(),m_rbB.getAngularVelocit… in getInfo2()
402 …assTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getAngularVelocity(),m_rbB.getAngularVelocit… in getInfo2()
DbtSliderConstraint.cpp675 btScalar vel = m_rbA.getAngularVelocity().dot(ax1); in getInfo2NonVirtual()
676 vel -= m_rbB.getAngularVelocity().dot(ax1); in getInfo2NonVirtual()
DbtSequentialImpulseConstraintSolver.cpp480 solverBody->m_angularVelocity = rb->getAngularVelocity(); in initSolverBody()
1048 angVelA = rb0->getAngularVelocity(); in convertContact()
1050 angVelB = rb1->getAngularVelocity(); in convertContact()
1467 … + solverConstraint.m_relpos1CrossNormal.dot(rbA.getAngularVelocity()+externalTorqueImpulseA); in solveGroupCacheFriendlySetup()
1470 … + solverConstraint.m_relpos2CrossNormal.dot(rbB.getAngularVelocity()+externalTorqueImpulseB); in solveGroupCacheFriendlySetup()
DbtGeneric6DofSpring2Constraint.cpp481 const btVector3& angVelA = m_rbA.getAngularVelocity(); in getInfo2()
482 const btVector3& angVelB = m_rbB.getAngularVelocity(); in getInfo2()
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
DPhysicsRigidBody.java411 public Vector3f getAngularVelocity() { in getAngularVelocity() method in PhysicsRigidBody
412 return Converter.convert(rBody.getAngularVelocity(tempVec)); in getAngularVelocity()
419 public void getAngularVelocity(Vector3f vec) { in getAngularVelocity() method in PhysicsRigidBody
420 Converter.convert(rBody.getAngularVelocity(tempVec), vec); in getAngularVelocity()
/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/
DbtSolverBody.java147 public btVector3 getAngularVelocity() { in getAngularVelocity() method in btSolverBody
186 public void getAngularVelocity(Vector3 angVel) { in getAngularVelocity() method in btSolverBody
DbtRigidBodyDoubleData.java92 public btVector3DoubleData getAngularVelocity() { in getAngularVelocity() method in btRigidBodyDoubleData
DbtRigidBodyFloatData.java92 public btVector3FloatData getAngularVelocity() { in getAngularVelocity() method in btRigidBodyFloatData
DbtRigidBody.java526 public Vector3 getAngularVelocity() { in getAngularVelocity() method in btRigidBody
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/
DBodyDef.java211 public float getAngularVelocity() { in getAngularVelocity() method in BodyDef
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/particle/
DParticleGroup.java88 public float getAngularVelocity() { in getAngularVelocity() method in ParticleGroup
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/
DBody.java134 public float getAngularVelocity () { in getAngularVelocity() method in Body
135 return body.getAngularVelocity(); in getAngularVelocity()
/external/jmonkeyengine/engine/src/test/jme3test/bullet/
DPhysicsHoverControl.java130 Vector3f angVel = getAngularVelocity(); in prePhysicsTick()
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
DRigidBodyControl.java84 control.setAngularVelocity(getAngularVelocity()); in cloneForSpatial()
DVehicleControl.java88 control.setAngularVelocity(getAngularVelocity()); in cloneForSpatial()
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/
DbtSoftBody.h425 if(m_rigid) return(btCross(m_rigid->getAngularVelocity(),rpos)); in angularVelocity()
431 if(m_rigid) return(m_rigid->getAngularVelocity()); in angularVelocity()
/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/
DBody.java283 public float getAngularVelocity () { in getAngularVelocity() method in Body
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
DbtMultiBodyConstraintSolver.cpp716 angVelA = rb0->getAngularVelocity(); in convertMultiBodyContact()
718 angVelB = rb1->getAngularVelocity(); in convertMultiBodyContact()
/external/jmonkeyengine/engine/src/bullet-native/
Dcom_jme3_bullet_objects_PhysicsRigidBody.cpp517 jmeBulletUtil::convert(env, &body->getAngularVelocity(), value); in Java_com_jme3_bullet_objects_PhysicsRigidBody_getAngularVelocity()

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