/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/ |
D | PhysicsRigidBody.java | 435 public Vector3f getAngularVelocity() { in getAngularVelocity() method in PhysicsRigidBody 437 getAngularVelocity(objectId, vec); in getAngularVelocity() 441 private native void getAngularVelocity(long objectId, Vector3f vec); in getAngularVelocity() method in PhysicsRigidBody 447 public void getAngularVelocity(Vector3f vec) { in getAngularVelocity() method in PhysicsRigidBody 448 getAngularVelocity(objectId, vec); in getAngularVelocity()
|
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/ |
D | btRigidBody.cpp | 296 btVector3 tmp = inertiaTensorWorld*getAngularVelocity(); in computeGyroscopicForceExplicit() 297 btVector3 gf = getAngularVelocity().cross(tmp); in computeGyroscopicForceExplicit() 317 btVector3 omega1 = getAngularVelocity(); in computeGyroscopicImpulseImplicit_Body() 361 const btVector3 w0 = getAngularVelocity(); in computeGyroscopicImpulseImplicit_World() 429 m_interpolationAngularVelocity = getAngularVelocity(); in setCenterOfMassTransform()
|
D | btRigidBody.h | 362 const btVector3& getAngularVelocity() const { in getAngularVelocity() function 424 (getAngularVelocity().length2() < m_angularSleepingThreshold*m_angularSleepingThreshold)) in updateDeactivation()
|
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/ |
D | btContactConstraint.cpp | 155 body1.getCenterOfMassTransform().getBasis().transpose() * body1.getAngularVelocity(), in resolveSingleBilateral() 157 body2.getCenterOfMassTransform().getBasis().transpose() * body2.getAngularVelocity()); in resolveSingleBilateral()
|
D | btGeneric6DofConstraint.cpp | 177 btVector3 angVelA = body0->getAngularVelocity(); in solveAngularLimits() 178 btVector3 angVelB = body1->getAngularVelocity(); in solveAngularLimits() 577 const btVector3& angVelA = m_rbA.getAngularVelocity(); in getInfo2() 578 const btVector3& angVelB = m_rbB.getAngularVelocity(); in getInfo2()
|
D | btSolverBody.h | 154 SIMD_FORCE_INLINE void getAngularVelocity(btVector3& angVel) const in ATTRIBUTE_ALIGNED16()
|
D | btHingeConstraint.cpp | 398 …assTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getAngularVelocity(),m_rbB.getAngularVelocit… in getInfo2() 402 …assTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getAngularVelocity(),m_rbB.getAngularVelocit… in getInfo2()
|
D | btSliderConstraint.cpp | 675 btScalar vel = m_rbA.getAngularVelocity().dot(ax1); in getInfo2NonVirtual() 676 vel -= m_rbB.getAngularVelocity().dot(ax1); in getInfo2NonVirtual()
|
D | btSequentialImpulseConstraintSolver.cpp | 480 solverBody->m_angularVelocity = rb->getAngularVelocity(); in initSolverBody() 1048 angVelA = rb0->getAngularVelocity(); in convertContact() 1050 angVelB = rb1->getAngularVelocity(); in convertContact() 1467 … + solverConstraint.m_relpos1CrossNormal.dot(rbA.getAngularVelocity()+externalTorqueImpulseA); in solveGroupCacheFriendlySetup() 1470 … + solverConstraint.m_relpos2CrossNormal.dot(rbB.getAngularVelocity()+externalTorqueImpulseB); in solveGroupCacheFriendlySetup()
|
D | btGeneric6DofSpring2Constraint.cpp | 481 const btVector3& angVelA = m_rbA.getAngularVelocity(); in getInfo2() 482 const btVector3& angVelB = m_rbB.getAngularVelocity(); in getInfo2()
|
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/ |
D | PhysicsRigidBody.java | 411 public Vector3f getAngularVelocity() { in getAngularVelocity() method in PhysicsRigidBody 412 return Converter.convert(rBody.getAngularVelocity(tempVec)); in getAngularVelocity() 419 public void getAngularVelocity(Vector3f vec) { in getAngularVelocity() method in PhysicsRigidBody 420 Converter.convert(rBody.getAngularVelocity(tempVec), vec); in getAngularVelocity()
|
/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/ |
D | btSolverBody.java | 147 public btVector3 getAngularVelocity() { in getAngularVelocity() method in btSolverBody 186 public void getAngularVelocity(Vector3 angVel) { in getAngularVelocity() method in btSolverBody
|
D | btRigidBodyDoubleData.java | 92 public btVector3DoubleData getAngularVelocity() { in getAngularVelocity() method in btRigidBodyDoubleData
|
D | btRigidBodyFloatData.java | 92 public btVector3FloatData getAngularVelocity() { in getAngularVelocity() method in btRigidBodyFloatData
|
D | btRigidBody.java | 526 public Vector3 getAngularVelocity() { in getAngularVelocity() method in btRigidBody
|
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/ |
D | BodyDef.java | 211 public float getAngularVelocity() { in getAngularVelocity() method in BodyDef
|
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/particle/ |
D | ParticleGroup.java | 88 public float getAngularVelocity() { in getAngularVelocity() method in ParticleGroup
|
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/ |
D | Body.java | 134 public float getAngularVelocity () { in getAngularVelocity() method in Body 135 return body.getAngularVelocity(); in getAngularVelocity()
|
/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
D | PhysicsHoverControl.java | 130 Vector3f angVel = getAngularVelocity(); in prePhysicsTick()
|
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ |
D | RigidBodyControl.java | 84 control.setAngularVelocity(getAngularVelocity()); in cloneForSpatial()
|
D | VehicleControl.java | 88 control.setAngularVelocity(getAngularVelocity()); in cloneForSpatial()
|
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/ |
D | btSoftBody.h | 425 if(m_rigid) return(btCross(m_rigid->getAngularVelocity(),rpos)); in angularVelocity() 431 if(m_rigid) return(m_rigid->getAngularVelocity()); in angularVelocity()
|
/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/ |
D | Body.java | 283 public float getAngularVelocity () { in getAngularVelocity() method in Body
|
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/ |
D | btMultiBodyConstraintSolver.cpp | 716 angVelA = rb0->getAngularVelocity(); in convertMultiBodyContact() 718 angVelB = rb1->getAngularVelocity(); in convertMultiBodyContact()
|
/external/jmonkeyengine/engine/src/bullet-native/ |
D | com_jme3_bullet_objects_PhysicsRigidBody.cpp | 517 jmeBulletUtil::convert(env, &body->getAngularVelocity(), value); in Java_com_jme3_bullet_objects_PhysicsRigidBody_getAngularVelocity()
|