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Searched refs:getCallCount (Results 1 – 9 of 9) sorted by relevance

/external/easymock/src/org/easymock/internal/
DResults.java63 return getMainInterval().contains(getCallCount()); in hasValidCallCount()
86 public int getCallCount() { in getCallCount() method in Results
DUnorderedBehavior.java93 .getCallCount()); in getMessages()
/external/deqp/modules/glshared/
DglsShaderPerformanceMeasurer.hpp97 …lCount (void) const { DE_ASSERT(m_state == STATE_FINISHED); return m_calibrator.getCallCount(); } in getFinalCallCount()
DglsCalibration.hpp155 int getCallCount (void) const { return m_measureState.numDrawCalls; } in getCallCount() function in deqp::gls::TheilSenCalibrator
DglsShaderPerformanceMeasurer.cpp274 render(m_calibrator.getCallCount()); // Always render. This gives more stable performance behavior. in iterate()
/external/deqp/modules/gles2/performance/
Des2pTextureUploadTests.cpp344 int numCalls = m_calibrator.getCallCount(); in iterate()
445 int numCalls = m_calibrator.getCallCount(); in iterate()
Des2pShaderOperatorTests.cpp680 render(m_calibrator.getCallCount()); in prepareWorkload()
866 if (m_calibrator.getCallCount() == 1) in adjustAndLogGridAndViewport()
911 m_calibrator.recordIteration(renderAndMeasure(m_calibrator.getCallCount())); in iterate()
920 m_initialCalibrationStorage->initialNumCalls = m_calibrator.getCallCount(); in iterate()
928 records.back().addFrameTime((float)renderAndMeasure(m_calibrator.getCallCount())); in iterate()
939 const int drawCallCount = m_calibrator.getCallCount(); in iterate()
/external/deqp/modules/gles3/performance/
Des3pShaderOperatorTests.cpp680 render(m_calibrator.getCallCount()); in prepareWorkload()
866 if (m_calibrator.getCallCount() == 1) in adjustAndLogGridAndViewport()
911 m_calibrator.recordIteration(renderAndMeasure(m_calibrator.getCallCount())); in iterate()
920 m_initialCalibrationStorage->initialNumCalls = m_calibrator.getCallCount(); in iterate()
928 records.back().addFrameTime((float)renderAndMeasure(m_calibrator.getCallCount())); in iterate()
939 const int drawCallCount = m_calibrator.getCallCount(); in iterate()
Des3pDepthTests.cpp856 return calibrator.getCallCount(); in calibrate()
870 render(occludedGeometry, calibrator.getCallCount()); in calibrate()
935 return calibrator.getCallCount(); in calibrate()
943 gl.uniform1i(gl.getUniformLocation(program, "u_iterations"), calibrator.getCallCount()); in calibrate()