Searched refs:getCenterOfMassPosition (Results 1 – 10 of 10) sorted by relevance
222 btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS-getRigidBody()->getCenterOfMassPosition(); in rayCast()319 …btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS - getRigidBody()->getCenterOfMassPosition(… in updateVehicle()333 btVector3 relpos = wheel.m_raycastInfo.m_hardPointWS - getRigidBody()->getCenterOfMassPosition(); in updateVehicle()504 btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition(); in calcRollingFriction()505 btVector3 rel_pos2 = contactPosWorld - contactPoint.m_body1->getCenterOfMassPosition(); in calcRollingFriction()685 m_chassisBody->getCenterOfMassPosition(); in updateFriction()696 groundObject->getCenterOfMassPosition(); in updateFriction()
32 btVector3 relpos = m_raycastInfo.m_contactPointWS - chassis.getCenterOfMassPosition(); in updateWheel()
136 btVector3 rel_pos1 = pos1 - body1.getCenterOfMassPosition(); in resolveSingleBilateral()137 btVector3 rel_pos2 = pos2 - body2.getCenterOfMassPosition(); in resolveSingleBilateral()
57 m_rbA.getCenterOfMassTransform()*m_pivotInA - m_rbA.getCenterOfMassPosition(), in buildJacobian()58 m_rbB.getCenterOfMassTransform()*m_pivotInB - m_rbB.getCenterOfMassPosition(), in buildJacobian()
286 btVector3 rel_pos1 = anchorPos - body1.getCenterOfMassPosition(); in solveLinearAxis()287 btVector3 rel_pos2 = anchorPos - body2.getCenterOfMassPosition(); in solveLinearAxis()422 pivotAInW - m_rbA.getCenterOfMassPosition(), in buildLinearJacobian()423 pivotBInW - m_rbB.getCenterOfMassPosition(), in buildLinearJacobian()
295 pivotAInW - m_rbA.getCenterOfMassPosition(), in buildJacobian()296 pivotBInW - m_rbB.getCenterOfMassPosition(), in buildJacobian()324 btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition(); in solveConstraintObsolete()325 btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition(); in solveConstraintObsolete()
245 pivotAInW - m_rbA.getCenterOfMassPosition(), in buildJacobian()246 pivotBInW - m_rbB.getCenterOfMassPosition(), in buildJacobian()
351 const btVector3& getCenterOfMassPosition() const { in getCenterOfMassPosition() function402 btVector3 r0 = pos - getCenterOfMassPosition(); in computeImpulseDenominator()
510 public Vector3 getCenterOfMassPosition() { in getCenterOfMassPosition() method in btRigidBody
3263 result = (btVector3 *) &((btRigidBody const *)arg1)->getCenterOfMassPosition(); in Java_com_badlogic_gdx_physics_bullet_dynamics_DynamicsJNI_btRigidBody_1getCenterOfMassPosition()