Searched refs:getDepthBuffer (Results 1 – 5 of 5) sorted by relevance
53 …const MultisamplePixelBufferAccess& getDepthBuffer (void) const { return m_depthBuf… in getDepthBuffer() function in rr::RenderTarget
1093 …fragProcessor.render(renderTarget.getColorBuffer((int)outputNdx), renderTarget.getDepthBuffer(), r… in writeFragmentPackets()1126 …ableDifference = findPrimitiveMinimumResolvableDifference(triangle, renderTarget.getDepthBuffer()); in rasterizePrimitive()1308 if (!isEmpty(renderTarget.getDepthBuffer())) in rasterize()
289 RenderBuffer depthBuf = fb.getDepthBuffer(); in supports()
397 public RenderBuffer getDepthBuffer() { in getDepthBuffer() method in FrameBuffer
1306 if (fb.getDepthBuffer() != null){ in printRealFrameBufferInfo()1307 printRealRenderBufferInfo(fb, fb.getDepthBuffer(), "Depth"); in printRealFrameBufferInfo()1450 FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer(); in updateFrameBuffer()1533 if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null){ in setFrameBuffer()1639 if (fb.getDepthBuffer() != null) { in deleteFrameBuffer()1640 deleteRenderBuffer(fb, fb.getDepthBuffer()); in deleteFrameBuffer()