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Searched refs:getExpressionDepth (Results 1 – 5 of 5) sorted by relevance

/external/deqp/framework/randomshaders/
DrsgExpressionGenerator.cpp65 m_state.setExpressionDepth(m_state.getExpressionDepth()+1); in generate()
70 DE_ASSERT(m_state.getExpressionDepth() <= m_state.getShaderParameters().maxExpressionDepth); in generate()
78 m_state.setExpressionDepth(m_state.getExpressionDepth()+1); in generate()
83 m_state.setExpressionDepth(m_state.getExpressionDepth()-1); in generate()
DrsgGeneratorState.hpp76 int getExpressionDepth (void) const { return m_expressionDepth; } in getExpressionDepth() function in rsg::GeneratorState
DrsgExpression.cpp769 …if (state.getExpressionDepth() + getTypeConstructorDepth(valueRange.getType()) > state.getShaderPa… in getWeight()
892 …if (!valueRange.getType().isVoid() && state.getExpressionDepth() + getTypeConstructorDepth(valueRa… in getWeight()
900 if (state.getExpressionDepth() == 0) in getWeight()
1256 …return state.getExpressionDepth() + 2 <= state.getShaderParameters().maxExpressionDepth ? unusedVa… in getWeight()
1260 …return state.getExpressionDepth() + requiredDepth <= state.getShaderParameters().maxExpressionDept… in getWeight()
1371 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); in getWeight()
1597 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); in getWeight()
DrsgBinaryOps.cpp81 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); in getWeight()
121 … availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); in BinaryVecOp()
710 … availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); in EqualityComparisonOp()
DrsgBuiltinFunctions.hpp127 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); in getWeight()