Searched refs:getExpressionDepth (Results 1 – 5 of 5) sorted by relevance
65 m_state.setExpressionDepth(m_state.getExpressionDepth()+1); in generate()70 DE_ASSERT(m_state.getExpressionDepth() <= m_state.getShaderParameters().maxExpressionDepth); in generate()78 m_state.setExpressionDepth(m_state.getExpressionDepth()+1); in generate()83 m_state.setExpressionDepth(m_state.getExpressionDepth()-1); in generate()
76 int getExpressionDepth (void) const { return m_expressionDepth; } in getExpressionDepth() function in rsg::GeneratorState
769 …if (state.getExpressionDepth() + getTypeConstructorDepth(valueRange.getType()) > state.getShaderPa… in getWeight()892 …if (!valueRange.getType().isVoid() && state.getExpressionDepth() + getTypeConstructorDepth(valueRa… in getWeight()900 if (state.getExpressionDepth() == 0) in getWeight()1256 …return state.getExpressionDepth() + 2 <= state.getShaderParameters().maxExpressionDepth ? unusedVa… in getWeight()1260 …return state.getExpressionDepth() + requiredDepth <= state.getShaderParameters().maxExpressionDept… in getWeight()1371 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); in getWeight()1597 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); in getWeight()
81 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); in getWeight()121 … availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); in BinaryVecOp()710 … availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); in EqualityComparisonOp()
127 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); in getWeight()